Subject:
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Re: lsynthcp community development project setup on sourceforge
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Newsgroups:
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lugnet.cad.dev, lugnet.cad.dev.mac
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Date:
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Sat, 1 Feb 2003 02:25:42 GMT
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Viewed:
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34 times
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In article <H9689D.2pD@lugnet.com>,
"Don Heyse" <dheyse@hotmail.spam.go.away.com> wrote:
> In lugnet.announce, Kevin Clague writes:
> > I'm happy to announce that lsynthcp, a synthesizer of bendable LEGO/LDraw
> > parts, is now a project on sourceforge. This allows all who are able and
> > motiviated to join in future development of lsynthcp. lsynthcp is an text
> > based ANSI C program, who's libraries are limited to stdio and math
> > libraries,
> > which means it can be developed and enhanced and used on Windows or Unix
> > systems.
> >
> > One of the project goals of lsynthcp is to provide an "all-in-one"
> > synthesizer for those LEGO parts that are not easily modeled as fixed shape
> > LDraw parts. Currently it supports most hoses, cables and flexible axles,
> > as
> > well as rubber bands (used as belts), chain, and plastic and rubber tread.
>
> I couldn't find it anywhere in this thread, so the project page is here:
>
> http://sourceforge.net/projects/lsynth
>
> Click on the Browse CVS link near the bottom to view the source code.
>
> The homepage is here:
>
> http://www.users.qwest.net/~kclague/lsynth/index.htm
>
> And just to test things out a bit, I logged into the sourceforge compile
> farm and built an OS X version of the lsynthcp executable.
>
> http://lsynth.sf.net/lsynthcposx2_0.zip
>
> For all you Mac folks that haven't been keeping up, see the homepage
> above for directions on how to use the lsynthcp executable. I hope to
> see one of you whip up a nice gui front end for it in applescript or
> whatever real soon now.
>
> Enjoy,
>
> Don
Don,
I look forward to figuring this one out, but since it was not
immediately obvious to me how to use it, I put it aside for now. (Just
too much crap going on at the moment.)
Thanks for bringing it to the Mac.
Chris
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