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 CAD / Development / Macintosh / 277
    Re: ldglite broke in Mac OS X 10.2.2 —James Reynolds
   Hehehe. I don't think ldglite broke with 10.2... I had a bad LDRAW folder (well, it wasn't the linux distro). Anyway, at least I found out that the makefile needs to be fixed: (...) I was told to fix this by adding "-lstdc++" to the cc flags. So I (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
   
        Re: ldglite broke in Mac OS X 10.2.2 —Lars C. Hassing
     (...) I think I told you to add it to the *linking* command ;-) I don't know your makefile, perhaps there is an LFLAGS? Removing it from C[C]FLAGS will get rid of these warnings: (...) /Lars (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
    
         Re: ldglite broke in Mac OS X 10.2.2 —Don Heyse
      (...) I feel like I missed half of this conversation somewhere. What's going on here, is there some super secret L3P OSX port happening that I don't know about? :^) Anyhow, there is no LFLAGS in the makefile, but there is a GL_LIBS line in the OSX (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
     
          Re: ldglite broke in Mac OS X 10.2.2 —Lars C. Hassing
       (...) Two days ago James mailed me (again :-) asking about L3P on the Mac, and I suddenly remembered that Mac OSX is a Unix! (silly me) Having almost done the Linux port (just need testing the casesensitive filehandling) I gave the Mac a try. Got an (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
     
          Re: ldglite broke in Mac OS X 10.2.2 —James Reynolds
      (...) Yup. :-) (...) Well, it compiles. There are still warnings. I don't have a 10.1 box to test compiling on though. So I changed: GL_LIBS=-framework OpenGL -framework GLUT -lobjc To: GL_LIBS=-framework OpenGL -framework GLUT -lobjc -lstdc++ And (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
    
         Re: ldglite broke in Mac OS X 10.2.2 —James Reynolds
     (...) Well, I program about as well as I speak German. That is, I can understand alot of what goes on, but people tend to laugh when I try it. :-) James (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
   
        Re: ldglite broke in Mac OS X 10.2.2 —Christopher Masi
   (...) I changed this and was able to compile LDGLite using the command line too. However, I found that the precompile binary that I downloaded works better (rotation is faster) than the one I compiled (rotation stalls). (...) I should take notes (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
   
        Re: ldglite broke in Mac OS X 10.2.2 —James Reynolds
   (...) Interesting. (...) LDGLite Launcher sets the path every time it launches an instance of ldglite. So it will override any LDRAWDIR environment variable that you set. Too much of a hastle to do it any other way. (...) No, I have had the problem (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
   
        Re: ldglite broke in Mac OS X 10.2.2 —Christopher Masi
   (...) Just making sure that we are on the same page here. In 10.1.x I had to click the menubar to activate LDGLite to received comands from the keyboard, but in 10.2.2, clicking the menubar does succesfully activate LDGLite to receive the commands (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 

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