 | | Re: Bricksmith patches
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(...) I have given Jim access to submit this change directly into Bricksmith's source code. Thanks, Jim, for wanting to improve my software. If a good, well-integrated, well-presented (and already coded) idea comes along, there's no reason for it (...) (19 years ago, 17-Oct-07, to lugnet.cad.dev.mac, FTX)
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 | | Bricksmith patches
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I'm not sure if anyone else has built Bricksmith from the (URL) source code>, but if so you may be interested in this. I've written two small patches that provide some minor features I find useful. (URL) in LDraw Units:> (URL) Dimensions panel with (...) (19 years ago, 12-Oct-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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(...) Sure. It fails in the same place, but with a different error: glDeleteFramebuffersEXT(1, framebuffer) ctypes.ArgumentError: argument 2: <type 'exceptions.NameError'>: global name 'typeCode' is not defined Wish I knew more about Python so I (...) (19 years ago, 28-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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(...) Hi Jim, Thanks for the feedback! About the crash you see when loading a model, I think Python's OpenGL wrapper isn't quite as portable as the rest... On my machine (win32), the function glDeleteFramebuffersEXT() expects a list as its last (...) (19 years ago, 28-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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(...) Yes, it is very cool. Especially so since it (almost) works on Mac OS X - and we don't have LPub. There were indeed a lot of prerequisites (and pre-prerequisites!), but I think I've managed to build them all, and Lic launches! Hurray for (...) (19 years ago, 27-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Wanted: LDMerge beta testers
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Thanks to an inquiry from Michael Heidemann, I've written a little utility called LDMerge. I'd like to have one or two other people test it before it is released just to confirm that it works as intended. LDMerge is a console tool for temporarily (...) (19 years ago, 21-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: "Building with Bricksmith" screencast video
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(...) It looks good, though, doesn't it? But you're right, if LDView 3.2 is a beta, this is, what, pre-alpha? I can change the caption. Hope you don't mind the "pre-release publicity." Jim (19 years ago, 19-Aug-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: "Building with Bricksmith" screencast video
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I hardly think something that's not even close to feature complete (LDView Cocoa) qualifies as "Beta" ;-). --Travis (19 years ago, 19-Aug-07, to lugnet.cad.dev.mac, FTX)
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 | | "Building with Bricksmith" screencast video
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I have recorded a silent video "screencast" of the creation of my most recent (URL) LDraw model> (yet another B-Wing variant). It is not a short video, but it shows the whole process from start to finish. Watching it has already given me a few ideas (...) (19 years ago, 19-Aug-07, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: Brickshelf Upload Utility
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I have released a rudimentary Mac OS X version of Brickshelver: (URL) It is only partially complete, but I don't expect to invest much more time in it anytime soon unless I receive substantial feedback expressing interest in that effort. I do, (...) (19 years ago, 7-Aug-07, to lugnet.publish, lugnet.cad.dev.mac, FTX)
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 | | Re: Copy of MacMegaPov 0.7
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(...) For comparison, I rendered m6459.png (picture posted in earlier post) at 640x480, and the times were as follows (all on an original MacBook 2GHz). Intel (command line-only) compile: Time For Trace: 0 hours 0 minutes 2.0 seconds (2 seconds) (...) (19 years ago, 31-Jul-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Copy of MacMegaPov 0.7
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(...) Sorry. I used the command line unzip (on my Macbook) to unzip the file, and that toasted the contents. Apparently the resource fork didn't extract properly. Using a different unzipper solved the problem. --Travis (19 years ago, 31-Jul-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Copy of MacMegaPov 0.7
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(...) The version I posted does not require Classic. It's an old CFM Carbon program (not Mach-O) that can run natively under both OS 8/9 and OS X. It is PowerPC though, so on an Intel Mac, it gets emulated via Rosetta. (But I suspect it runs faster (...) (19 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Copy of MacMegaPov 0.7
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(...) I dusted off my old G3, now a bone stock 10.4 system, and it runs fine (as it does on my MacBook). Jim (19 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Copy of MacMegaPov 0.7
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(...) For reference, here is a script that builds a static univeral libpng library, and then copies it into /usr/local/lib with a u appended to the filename (libpng12u.a): (URL) In order for it to work, png.h has to be modified. In 1.2.18, line 497 (...) (19 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Copy of MacMegaPov 0.7
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(...) Thanks. I eventually figured out how to get it to build. The trick was to build the two versions separately (ppc and i386), and then use lipo to join them. Building for both architectures at once just gave an error that some of the gcc command (...) (19 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Copy of MacMegaPov 0.7
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(...) I see there is universal build of libpng 1.2.17 (URL) here>, but I have not tested it. From the installer notes: "Installs static (.a) and dynamic (.dylib) universal binaries of libpng, as provided by the official libpng reference release: (...) (19 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Copy of MacMegaPov 0.7
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(...) Actually, I need a Universal binary version of the static libpng library, since I don't want to have to distribute libpng along with the executable. Now that I think about it, I'm pretty sure the megapov executable I already posted is (...) (19 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Copy of MacMegaPov 0.7
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(...) You're welcome. I think we need to get both my Intel-only version and your PPC-only version put together somewhere. It also might be good to do a Mac OSX PPC build, since I believe that yours requires Classic, which isn't exactly optimal. Mine (...) (19 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: l2rib and LDraw.org Mac Downloads Review
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(...) And thanks to you for updating the LDraw site. Jim (19 years ago, 27-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev.org.ldraw, FTX)
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