 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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(...) I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I'm getting up to speed on POV-Ray, though, so I'll definitely try it again. (...) (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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(...) It's worth noting that if you get the POV-Ray camera info from LDView and render in POV-Ray, you should get exactly the same view there (assuming you use the same aspect ratio). (...) The sensitivity is pretty messed up. It doesn't properly (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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(...) That's a nice pic Jim. I seem to recall there was a view from inside a Santa Fe car a while back, can't remember who rendered it though :( ROSCO (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Fun with LDView Fly Through (A Minifig's Eye View)
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I'm sure this has been done before, but I realized an amusing application of LDView's "fly through" camera mode is to look at the world through the eyes of a minifig, particularly from perspectives where you couldn't normally fit a camera (or your (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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(...) Neat. It's interesting that Bricksmith has actually been the incentive for me to pick up Cocoa. I figured that some of these minor quirks that interrupt the flow of things couldn't be too hard to straighten out, so I sat down and just started (...) (19 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
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 | | Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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(...) Wow, cool! I believe I sent that request to Allen too. I know a little Cocoa but am bad with large projects, so I haven't attempted to actually make any of the feature requests I've sent him. (...) Great comment. Actually, I was hoping to put (...) (19 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
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 | | Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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(...) Yeah, I eventually found it. O:) (...) Duh! I can't believe I totally forgot that! (...) Cool, great comments! I hope you don't mind if I put this all in my addendum sections? I'll have to try them out too. James (19 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
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 | | Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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(...) It is strangely suspenseful watching someone search for an unknown part! I'm sure you've found it by now, but the part you were looking for in the third video is a "wedge." So for your benefit or others', don't forget that in many cases you (...) (19 years ago, 16-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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(...) Hi, me again! Just started watching the first Bricksmith video and I noticed you pointed out something that's always bugged me - how the part browser matches spaces literally. I guess the LDraw part descriptions all reserve two characters for (...) (19 years ago, 16-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
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