 | | Re: video card
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(...) Before you debug, I'd try all 4 of (-le, -ledit, -LE, and -LEDIT) to see which methods have problems. Then comment out this line in main.c and recompile: #define USE_OPENGL_STENCIL This might fix the wireframe droppings at the cost of some (...) (24 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: video card
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(...) Here is the printout at startup. GL_VERSION = 1.1 APPLE-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal (...) (24 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: video card
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(...) I forgot to mention this, but if you only want to look at the model, or *mostly* just want to look, you can skip the -le, -ledit, -LE, or -LEDIT on the command line. Then when you want to edit, just press the INSERT key to enter and exit from (...) (24 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: video card
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(...) Some of that might be normal behaviour, but I'm not positive from the description. Using -ledit on the command line turns on the draw to current piece mode that LEDIT uses. If you just use -le I think it should draw the whole model. You can (...) (24 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: video card
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Opps. I just noticed you do have -l3 there. I missed that. So, no, I have no idea what is wrong. I can test ldglite on some beige G3/300's next Monday. James (...) (24 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: video card
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Try: ldglite -v3 -l3 -ledit myfile.dat -l3 tells it to do stuff different or something like that.. ? Anyway, it is alot faster for me with -l3 James (...) (24 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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 | | video card
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I have been doing an analysis of the ldglite 0.9.5 code base. Most of the ledit commands cause the image to be either invisible or render incorrectly. Also, I get a wireframe trail when I use the arrow keys. Everything re-renders fine if I cycle (...) (24 years ago, 22-Feb-02, to lugnet.cad.dev.mac)
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 | | Apple Design Awards: Best Mac OS X Open Source Port
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Hi all, Though many of the programers will likely see this, I thought I'd forward it here just in case. Since getting LDraw tools on the Mac is an unpaid (and underappreciated!) prospect, the idea of winning one of the prizes below might be a bit of (...) (24 years ago, 22-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: Status of ldglite 0.9.5 source on Mac ?
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(...) I have a pretty good idea where those problems might be. If you want, I could try and help you over the trouble spots one at a time like I did with James on OS X. Don (24 years ago, 19-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: Status of ldglite 0.9.5 source on Mac ?
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I don't think anyone has tried. James (...) (24 years ago, 18-Feb-02, to lugnet.cad.dev.mac)
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 | | Status of ldglite 0.9.5 source on Mac ?
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I have been attempting to compile the 0.9.5 source with CW-5 and have a variety of problems. Has anyone successfully compiled this for MacOS (8.x or 9.x) ? Ray (24 years ago, 18-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: glut conundrum
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(...) That would be me. Anywhere you see "NOTE" its probably a note to myself that I want to get back to something and do it right when I have more time. I don't always get around to revisiting things though, especially if the cheap fix works well (...) (24 years ago, 18-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: glut conundrum
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(...) Indeed, it is a very old bug, and it appears that someone ran into this more recently based on the following comment in the 0.9.5 code ... // NOTE: I dont understand the colortable stack used in translate_color() // so use the default (...) (24 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: glut conundrum
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(...) Thats an affirmative, however, I have two development limitations: CW-5 and MacOS 8.6, which I do not believe has been attempted with the latest source code, so this may involve a bit of effort. Ray (24 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: glut conundrum
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(...) That may be a very old bug. I remember there was a problem with the background color way back when. You can check the logs or browse the current (and old) source at the sourceforge to compare. (URL) the 0.5 code may actually predate the CVS (...) (24 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: glut conundrum
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(...) Disregard please, I figured it out. I can now compile macLDGLite 0.5 with the OpenGL 1.2 SDK using CW-5. I also figured out how to supress the annoying SIOUX window, so I have a non-debug version that displays cleanly. Now to todays question.. (...) (24 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
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 | | glut conundrum
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If someone out there has the glut and glutdebug libraries which were modified and recompiled based on the OpenGL 1.2 SDK, could they please email them to me. I have the 1.2 SDK, but the projects are based on the later version of CW and I would (...) (24 years ago, 16-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: [Re: Introductions]
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(...) I will e-mail you my .emacs file and we can have a mail discussion about setting it up. [snip] (...) I think we need to get a good design first. The language we chose should be secondary. A good design may reaveal the best language(s) (...) (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: Any help I can offer I will
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Brian, Right now we need someone to make some webpages, specifically this one: (URL) don't know if Matthew Gerber is in charge of it or not. He already has some other web/graphic designers in contact with him. I know Matthew is really busy with (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: [Re: Introductions]
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(...) Don, You should see me. When I first got my job at the library I am at, I go and ask the Window's tech, "How do you cancel a dialog box with the keyboard?" They say, "hu?" I say, "You know, they keyboard shortcut for canceling dialogs. On a (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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