Subject:
|
video card
|
Newsgroups:
|
lugnet.cad.dev.mac
|
Date:
|
Fri, 22 Feb 2002 21:07:06 GMT
|
Viewed:
|
1523 times
|
| |
| |
I have been doing an analysis of the ldglite 0.9.5 code base. Most of the ledit
commands cause the image to be either invisible or render incorrectly. Also, I
get a wireframe trail when I use the arrow keys. Everything re-renders fine if
I cycle through the elements (page-up/page-down) in the scene. Is this normal
behaviour? I suspect this is due to the lack of a video card that supports
OpenGL (ATI Rage 3D pro-64 iirc). Will a new video card resolve this problem,
will there be any other noticable performance enhancement with a new video
card?
It is the stock card in a G3/266/MT with OSX. I am starting the app with the
command line args '-l3 -ledit -v0 -g myfile.dat'.
Mark
|
|
Message has 3 Replies: | | Re: video card
|
| Try: ldglite -v3 -l3 -ledit myfile.dat -l3 tells it to do stuff different or something like that.. ? Anyway, it is alot faster for me with -l3 James (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
| | | Re: video card
|
| Opps. I just noticed you do have -l3 there. I missed that. So, no, I have no idea what is wrong. I can test ldglite on some beige G3/300's next Monday. James (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
| | | Re: video card
|
| (...) Some of that might be normal behaviour, but I'm not positive from the description. Using -ledit on the command line turns on the draw to current piece mode that LEDIT uses. If you just use -le I think it should draw the whole model. You can (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
|
9 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|