To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dev.macOpen lugnet.cad.dev.mac in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Macintosh / 79
78  |  80
Subject: 
Re: video card
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sat, 23 Feb 2002 03:47:16 GMT
Viewed: 
1574 times
  
"Don Heyse" <dheyse@hotmail.spam.go.away.com> writes:
What does ldglite print out when you start?

Here is the printout at startup.

GL_VERSION = 1.1 APPLE-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector
GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage
GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal
GL_NV_texgen_reflection GL_IBM_rasterpos_clip GL_ARB_texture_env_add
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_SGIS_texture_edge_clamp
GL_ARB_multitexture GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_VENDOR ='Apple' GL_RENDERER ='Generic' GL_RGBA_BITS: (5, 5, 5, 0)
GL_DEPTH_BITS = 16 GL_STENCIL_BITS = 8 Buffer Swap Mode = 0 Found 9 folders
starting at 0 in ./ Found 0 files starting at 0 in ./ Editing mode = 1{0}
DrawModel test.dat SetViewMatrix(1.00 0.00 1.00 0.50 1.00 -0.50 -1.00 0.00
1.00); Could not find ldliterc.dat Referenced by * platform_step(0, 0, 0) Done
SetViewMatrix(1.00 0.00 1.00 0.50 1.00 -0.50 -1.00 0.00 1.00);
SetViewMatrix(1.00 0.00 1.00 0.50 1.00 -0.50 -1.00 0.00 1.00);


It should print out the
opengl extensions, buffer sizes, and say something about the buffer
swap mode and the editing mode.  This will tell which methods ldglite
is using for editing mode.  I tried to take advantage of some opengl
extensions to make editing faster, but then had to work around some
bugs in various drivers.


If this sounds buggy, then it may be a good place for me to start with the
debugger.  I borrowed a copy of 'OpenGL Progamming Guide' and a book on
Graphics Programming algorithims.

Mark



Message has 1 Reply:
  Re: video card
 
(...) Before you debug, I'd try all 4 of (-le, -ledit, -LE, and -LEDIT) to see which methods have problems. Then comment out this line in main.c and recompile: #define USE_OPENGL_STENCIL This might fix the wireframe droppings at the cost of some (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: video card
 
(...) Some of that might be normal behaviour, but I'm not positive from the description. Using -ledit on the command line turns on the draw to current piece mode that LEDIT uses. If you just use -le I think it should draw the whole model. You can (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)

9 Messages in This Thread:




Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR