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 CAD / Development / Macintosh / 79
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Subject: 
Re: video card
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sat, 23 Feb 2002 03:47:16 GMT
Viewed: 
3715 times
  
"Don Heyse" <dheyse@hotmail.spam.go.away.com> writes:
> What does ldglite print out when you start?

Here is the printout at startup.

GL_VERSION = 1.1 APPLE-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector
GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage
GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal
GL_NV_texgen_reflection GL_IBM_rasterpos_clip GL_ARB_texture_env_add
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_SGIS_texture_edge_clamp
GL_ARB_multitexture GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_VENDOR ='Apple' GL_RENDERER ='Generic' GL_RGBA_BITS: (5, 5, 5, 0)
GL_DEPTH_BITS = 16 GL_STENCIL_BITS = 8 Buffer Swap Mode = 0 Found 9 folders
starting at 0 in ./ Found 0 files starting at 0 in ./ Editing mode = 1{0}
DrawModel test.dat SetViewMatrix(1.00 0.00 1.00 0.50 1.00 -0.50 -1.00 0.00
1.00); Could not find ldliterc.dat Referenced by * platform_step(0, 0, 0) Done
SetViewMatrix(1.00 0.00 1.00 0.50 1.00 -0.50 -1.00 0.00 1.00);
SetViewMatrix(1.00 0.00 1.00 0.50 1.00 -0.50 -1.00 0.00 1.00);


> It should print out the
> opengl extensions, buffer sizes, and say something about the buffer
> swap mode and the editing mode.  This will tell which methods ldglite
> is using for editing mode.  I tried to take advantage of some opengl
> extensions to make editing faster, but then had to work around some
> bugs in various drivers.


If this sounds buggy, then it may be a good place for me to start with the
debugger.  I borrowed a copy of 'OpenGL Progamming Guide' and a book on
Graphics Programming algorithims.

Mark



Message has 1 Reply:
  Re: video card
 
(...) Before you debug, I'd try all 4 of (-le, -ledit, -LE, and -LEDIT) to see which methods have problems. Then comment out this line in main.c and recompile: #define USE_OPENGL_STENCIL This might fix the wireframe droppings at the cost of some (...) (25 years ago, 23-Feb-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: video card
 
(...) Some of that might be normal behaviour, but I'm not positive from the description. Using -ledit on the command line turns on the draw to current piece mode that LEDIT uses. If you just use -le I think it should draw the whole model. You can (...) (25 years ago, 23-Feb-02, to lugnet.cad.dev.mac)

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