 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Found a much more recent post on this indicating that it may still be a problem with current Macs... Also contains a bit more info as to what's really going on. (URL) The only workaround I can think of is to (...) (23 years ago, 28-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) (URL) guy found the same bug on his Mac. Writing to the GL_FRONT buffer seems to also write over whatever you may have stashed away in the GL_BACK buffer. The only workaround I can think of is to copy the image to regular system memory, or (...) (23 years ago, 28-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: rotating models in MBC 0.4.1d Cocoa
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(...) Sounds like the next release it going to be a good one! Out of curiosity, is there a bug in the train motor part? Chris (23 years ago, 26-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: rotating models in MBC 0.4.1d Cocoa
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(...) As an update to this comment, I have now placed the glFinish() command and the timing loop into the render instance, and now I get correct behavior. It's clear that Cocoa creates a new thread for each instance, therefore as guessed before, (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) So you're saying that if I ask for the GL_RENDERER etc strings after a window resize I'll get the same ones I started with no matter what? (I added some code to check it anyway just in case) That really sux. Who designed that feature, (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) OK, I looked at the code above, and all it seems to do is tell its OpenGL context to update every time the window is resized. If their glut doesn't do this, then it is broken. As far as I know, there isn't any equivalent to this in Windows. (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Found some more info. This makes it even more clear. (URL) it only shows icky Cocoa code. I may have to examine the apple glut sources to see how much of this is actually handled in glut. I wouldn't be suprised to find some bugs there. And I (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) The OS is selecting the drivers. If I want to select them myself I have to write all sorts of icky OS specific code. (...) It gets worse. I did some searching on this. Apparently, according to the source on this page, I may need to check if my (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Short version, yes, I am still working at Westfield, but no, I am not there at the moment. I am working out of the home office in Worcester. I am printing out my just defended Ph.D. thesis, and when that is handed in to the graduate school (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) When running at 16 bit the ATi drivers are loaded unless I mistakenly type ./ldglite -le -v1024,7400 mini.dat (instead of 740). When the window is set to 800x600 selecting and moving bricks works fine, but selecting and moving behaves badly (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac)
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