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Subject: 
Re: rotating models in MBC 0.4.1d Cocoa
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sat, 26 Jul 2003 19:01:52 GMT
Viewed: 
1326 times
  
In article <HILony.xAv@lugnet.com>,
"Andrew Allan" <aallan@ozemail.com.au> wrote:

My intention is to move this timing routine into the render instance and
see if
that averts the problem. An exercise for tonight - I'll let you know how I
go.

As an update to this comment, I have now placed the glFinish() command and
the
timing loop into the render instance, and now I get correct behavior.

It's clear that Cocoa creates a new thread for each instance, therefore as
guessed before, using on instance to time the operation of another is not
going
to work without synchronising the two instances.

PS Chris, I have also fixed the incorrect drawing of Electric Train Motor, I
know whats causing the crash when a "New File" is selected, but fixing the
bug
is proving more diffucult. Will post an update when this is solved.

Andrew...

Sounds like the next release it going to be a good one! Out of
curiosity, is there a bug in the train motor part?

Chris



Message has 1 Reply:
  Re: rotating models in MBC 0.4.1d Cocoa
 
(...) Chris, Unfortunately the answer isn't necessarily simple. In the parts files included with Brickdraw 3d, I found an error in part 590 (Train Engine). At least one of the Type-2 lines is corrupted. However, I didn't notice the error in the file (...) (21 years ago, 31-Jul-03, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: rotating models in MBC 0.4.1d Cocoa
 
(...) As an update to this comment, I have now placed the glFinish() command and the timing loop into the render instance, and now I get correct behavior. It's clear that Cocoa creates a new thread for each instance, therefore as guessed before, (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac)

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