Subject:
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Re: rotating models in MBC 0.4.1d Cocoa
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sat, 26 Jul 2003 19:01:52 GMT
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Viewed:
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1326 times
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In article <HILony.xAv@lugnet.com>,
"Andrew Allan" <aallan@ozemail.com.au> wrote:
> > My intention is to move this timing routine into the render instance and
> > see if
> > that averts the problem. An exercise for tonight - I'll let you know how I
> > go.
>
> As an update to this comment, I have now placed the glFinish() command and
> the
> timing loop into the render instance, and now I get correct behavior.
>
> It's clear that Cocoa creates a new thread for each instance, therefore as
> guessed before, using on instance to time the operation of another is not
> going
> to work without synchronising the two instances.
>
> PS Chris, I have also fixed the incorrect drawing of Electric Train Motor, I
> know whats causing the crash when a "New File" is selected, but fixing the
> bug
> is proving more diffucult. Will post an update when this is solved.
>
> Andrew...
Sounds like the next release it going to be a good one! Out of
curiosity, is there a bug in the train motor part?
Chris
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Message has 1 Reply: ![](/news/x.gif) | | Re: rotating models in MBC 0.4.1d Cocoa
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| (...) Chris, Unfortunately the answer isn't necessarily simple. In the parts files included with Brickdraw 3d, I found an error in part 590 (Train Engine). At least one of the Type-2 lines is corrupted. However, I didn't notice the error in the file (...) (21 years ago, 31-Jul-03, to lugnet.cad.dev.mac)
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Message is in Reply To:
![](/news/x.gif) | | Re: rotating models in MBC 0.4.1d Cocoa
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| (...) As an update to this comment, I have now placed the glFinish() command and the timing loop into the render instance, and now I get correct behavior. It's clear that Cocoa creates a new thread for each instance, therefore as guessed before, (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac)
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7 Messages in This Thread: ![rotating models in MBC 0.4.1d Cocoa -Christopher Masi (22-Jul-03 to lugnet.cad.dev.mac)](/news/x.gif) ![](/news/46.gif) ![Re: rotating models in MBC 0.4.1d Cocoa -Andrew Allan (23-Jul-03 to lugnet.cad.dev.mac)](/news/x.gif) ![](/news/46.gif) ![Re: rotating models in MBC 0.4.1d Cocoa -Travis Cobbs (23-Jul-03 to lugnet.cad.dev.mac)](/news/x.gif) ![](/news/46.gif) ![Re: rotating models in MBC 0.4.1d Cocoa -Andrew Allan (23-Jul-03 to lugnet.cad.dev.mac)](/news/x.gif) ![](/news/46.gif) ![Re: rotating models in MBC 0.4.1d Cocoa -Andrew Allan (25-Jul-03 to lugnet.cad.dev.mac)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: rotating models in MBC 0.4.1d Cocoa -Andrew Allan (31-Jul-03 to lugnet.cad.dev.mac)](/news/x.gif)
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