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Subject: 
Re: rotating models in MBC 0.4.1d Cocoa
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Fri, 25 Jul 2003 21:50:22 GMT
Viewed: 
1698 times
  
My intention is to move this timing routine into the render instance and see if
that averts the problem. An exercise for tonight - I'll let you know how I go.

As an update to this comment, I have now placed the glFinish() command and the
timing loop into the render instance, and now I get correct behavior.

It's clear that Cocoa creates a new thread for each instance, therefore as
guessed before, using on instance to time the operation of another is not going
to work without synchronising the two instances.

PS Chris, I have also fixed the incorrect drawing of Electric Train Motor, I
know whats causing the crash when a "New File" is selected, but fixing the bug
is proving more diffucult. Will post an update when this is solved.

Andrew...



Message has 1 Reply:
  Re: rotating models in MBC 0.4.1d Cocoa
 
(...) Sounds like the next release it going to be a good one! Out of curiosity, is there a bug in the train motor part? Chris (21 years ago, 26-Jul-03, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: rotating models in MBC 0.4.1d Cocoa
 
Travis, To date I have used this apporach in both C and Objective-C: The mouse drag subroutine on the first loop through saves the current system time in a global variable. An event is then sent to initiate redrawing of the model. The the model is (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)

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