 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Hey, do you still work in Westfield? If so, maybe I could drive up there for lunch tomorrow and see all this stuff in action. That might eliminate some of my confusion and guesswork about drivers, modes and versions. Don (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) In that case, I may just have to say don't use it in 16 bit mode. Does ldglite report ATI instead of "Apple Generic" in 16 bit mode? I know the ATI windows drivers on my old 4MB Rage Pro are so bad that they're unusable. However, on windows (...) (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: GLUT 3.2
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(...) Thanks, I read your other post, so I won't be trying to compile the newer GLUT. The only reason I used to play around with GLUTs was to get LDGLite working correctly. Since discovering that GLUT 2.2.8 does give the pop up menu, I have switched (...) (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) It happens with the 0.95 version to. Other weird things to note. When the stencil buffer isn't disabled, gooble-dee-goo is drawn to the screen. The gobble-dee-goo dissappears when the window is moved. (URL) you check for the amount of VRAM (...) (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) That's a bug. Probably for everyone. I'll have to examine all the messages from the popup windows to see which ones are stolen by the LEDIT mode keyboard handler. (...) I guess this was deliberate. For all the views not available in LEDIT (...) (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Don, OS X is substantially free of such annoyances (thank heavens). Tom (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) If it doesn't happen with the 0.9.5 version of ldglite then it's a bug. I suspect it may be the code I wrote to avoid the Windows nagware tooltips and reminder windows. It's supposed to copy the front color buffer into the backbuffer after an (...) (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Don, Here are some comments on the 7/23 version (built from the current.tgz time-stamped early this morning): * Solid part moving mode (-LE) works fine at lower resolutions. I think I tried all of the predefined views. Using -v1024,740 (a (...) (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Well that makes sense. The bug is worse. (...) Oh, again... sorry, I guess I should read the readme better. I had not noticed that the home and end keys were the keys that did the "out of plane" movements in the 1, 2, 3, 4, 5, and 7 views. In (...) (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: GLUT 3.2
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(...) Charles, thanks. This solution worked for me. (Sorry Chris, I posted in the ldglite thread before trying this out -- it worked much faster than I thought!) Perhaps the other error was dependent on the libForeground problem. Chris, since (...) (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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