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(...) I just tried it again, and must retract what I said about it before. I'm not sure why it didn't work before, but it does now. Additionally, the cursor disappears during mouse rotation, as it is supposed to. If there is anything else you'd like (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) And earlier, he wrote: (...) no modifications needed) and substituted it for the old GLUT.framework... unfortunately, when I ran ldglite (0.9.5, not 0.9.5c) mouse rotation did not work at all in ledit l3 mode, which is the mode I started up (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Dang! I suppose that means nobody's gonna be all that motivated to investigate the updated version of GLUT for me. Wait, wasn't there a whole list of other bugs with the keyboard and the mouse? I'm sure this'll fix them. Go ahead, give it a (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) That's funny, both movies look awful on my computer. I suspect it's because they run at too high a resolution for the old piece of junk. Don (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Not really, but the technique used in LEDIT is to center the view on a part and then zoom, if I remember the tutorial correctly. I might consider adding a key to switch the left mouse button to drag out a zoom rectangle. Someday. Don (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Works great. By the way, is there a way to zoom in on a specific portion of a model? Thanks again! Chris (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) It works great! Mouse rotation works as it ought to now. Definitely a big improvement. I'm glad you were able to deduce what the source of the problem was from all the symptoms we were reporting. Thanks, Jim (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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The update rotates much more predictably. Here are some movies of the 2 different version. In the old version, a slight mouse movement flips the model quite a bit. In the new version, the model doesn't move so much. Both of them show the pointer. I (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) What the heck, since it's a one liner I hopped onto the sourceforge compile farm and did it myself. For good luck I also added the 3 line ATI perspective mode fix. Grab the new executable at: (URL) it works, I'll update the web page to serve (...) (24 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Ok based on this and the observation that the first tiny rotation seems to be in the right direction I'm almost positive it's because the glutWarpPointer function doesn't work. I don't start warping the pointer until you've moved 10 pixels. (...) (24 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
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