 | | Re: Some bugs with LDGLite
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(...) Thanks for the pointer. I gave it a quick try, and when I select the x,y option for resolutions, I can't enter the numbers, and LDGLite just starts in 320x200 mode. Chris (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) Hmm, as a matter of fact, I have had trouble with some users I that I do *help desk* for. They just released a new driver for their retail cards and that fixed the issues I have been having with them. (...) Hmm. Yup, they come with Nvidia's (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) Yeah, but I hear their drivers still suck. Until I hear otherwise, I'm gonna do it for *any* ATI driver. (...) Don't some of the newer Macs come with Nvidia cards these days? I'm sure they come with a whole different set of problems. Actually (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) I'm not much of a video card buff, but doesn't ATI have video cards better than the Rage 128? Maybe you could use those settings if the GL_VERSION contains "ATI" && GL_DEPTH_BITS is 24. Just an idea. If you wanted to limit to Macs, you could (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) Actually, it turns out that I just use -z100 to fix 16bit Mesa. So how does -J -z100 look on the Mac? Don (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) No it's not. But I'm glad the -z100 -Z2000 settings for the clipping planes fix it. Those are the clip plane settings I used to fix it for the 16Bit depth buffer on Mesa, so I guess I'll use them if the GL_VENDOR or GL_VERSION strings contain (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) ./ldglite -J b2.mpd produces: (URL) it suppose to do that? James (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) Hmmm, not much bleeding there. What do you get when you run with just the -J switch? Is it more like this? (URL) of nasty edge line bleeding there! Don (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) GL_VERSION = 1.1 ATI-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage GL_APPLE_client_address_range GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) Yes, I've also seen an occasional small amount of bleeding on on the slope bricks which can probably be attributed to my maxing out the polygon offset setting. But this goes way beyond that. Edge lines from way back in the depth buffer are (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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