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| | LDraw to QuickTime was Re: Usefull little feature
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| I played with the QuickTime tools and my converter last night. The process goes like this: Process a DAT file with LTrans.pl (my program) to get a .3dmf file (8k) Use 3D Movie Maker on that to get a .mov file (8k) At this point you have a QuickTime (...) (25 years ago, 7-Feb-00, to lugnet.cad.dev)
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| ldraw (score: 1.153) |
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| | Re: LDraw to QuickTime was Re: Usefull little feature
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| (...) I didn't know how transparency is coded for in a DAT file so I didn't write any code to handle it--it would be simple enough to translate. A lot of polygons fail to reflect light because I was not sure about surface normals. My program just (...) (25 years ago, 7-Feb-00, to lugnet.cad.dev)
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| ldraw (score: 1.153) |
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| | Re: LDraw to QuickTime was Re: Usefull little feature
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| I added transparency. You can see how it comes out rendered on a RAGE II+ (my original G3/233 or anything newer.) I took some pictures of 3823.dat (2x4x2 windscreen). And I accidentally made a 30% translucent Car.. the one you were complaining the (...) (25 years ago, 7-Feb-00, to lugnet.cad.dev)
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| ldraw (score: 1.153) |
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| | Re: LDraw CD-ROM Project
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| I too would pay $10 to $20 for the disk, If just to support the cause. I really appreciate that I got so many quality tools for free in the first place. -Chuck (25 years ago, 9-Mar-00, to lugnet.cad.dev)
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| ldraw (score: 1.153) |
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| | Re: LDraw DAT format standard questions
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| (...) .> (...) This is an execelent idea. Something like a bicubic patch or a NERB would be the most generic and flexible. For specialized elements, I think most parts could be defined with portions of spheres and portions of cones with the radius (...) (24 years ago, 25-Apr-00, to lugnet.cad.dev)
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| ldraw (score: 1.153) |
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| | Re: LDraw DAT format standard questions
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| (...) Here is how this could work: you make special curved primitives and parts that use the new syntax or whatever, and place them in special folder (e.g. p\curved,parts\curved etc) & compatible renderers use these rarther than the normal parts. (24 years ago, 25-Apr-00, to lugnet.cad.dev)
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| ldraw (score: 1.153) |
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| | Re: LDRAW for Mac; was: Mark's Lego Creations Update!
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| Wow, what a cool Mecha rendering on that page! I'll tinker with the app and see where I get. Usually I'm more inclined to go build something else with real Lego than to sit down and build the same thing again virtually. ~Mark (...) source? (...) (...) (24 years ago, 3-May-00, to lugnet.cad.dev)
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| ldraw (score: 1.153) |
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| | Re: LDraw extended colors (for Paul Gyugyi)
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| (...) I just now noticed the thread. (Thanks for the email). I'll add support for the 24-bit range, it is a good idea. I'll look into the documentation bug. The code is correct and I'll change the docs to match. For the scaling, multiplying by 17 (...) (24 years ago, 5-May-00, to lugnet.cad.dev)
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |
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| | Re: LDraw CD-ROM Update
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| Here are some more things to look at: the hoser spreadsheet l3pao ldrawscript max2dat rotate.xls the datsville project (the .mpd file would be a good place to start) (24 years ago, 7-May-00, to lugnet.cad.dev.org.ldraw)
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |
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| ldraw (score: 1.153) |