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 CAD / Development / 9102 (-20)
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) That's right, Don. Please see (URL) continued: (...) Yes, it will. Tony said: (...) Good initiative! If the file gets too big or unhandy for POV, I will reconsider the L3PARTS mentioned in (URL) (21 years ago, 3-Aug-03, to lugnet.cad.dev)
 
  Re: * LDrawDesignPad LDDP 1.5 Beta released *
 
(...) I'm not sure what you mean by Drag 'N Drop. Could you elaborate more? (...) Again, I not sure what you mean. (...) Hmm... I have a look at it. I pretty much just ported the code from L3Check to Delphi. (...) I'll put this on the todo list. (...) (21 years ago, 2-Aug-03, to lugnet.cad.dev)
 
  Re: * LDrawDesignPad LDDP 1.5 Beta released *
 
(...) hi, thx for making a great tool even better. I really like the winding button and the fakt that now you can select multiple lines and rewind them in one go! working with the old plug-in was a lot of clicking and mouse-hoovering (nontheless thx (...) (21 years ago, 2-Aug-03, to lugnet.cad.dev)
 
  Re: * LDrawDesignPad LDDP 1.5 Beta released *
 
To all those who downloaded and got an '.dll not found' error after install, I've uploaded the fix to this problem. -Orion (21 years ago, 2-Aug-03, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
This is just my opinion since I started all this by suggesting to Lars to add POV support into L3P in the first place. By adding a few .dat primitives (not POV primitives) to the .dat definition, then you don't have to tie yourself to any renderer. (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) Now that would rock. For my personal use, this would almost entirely solve the problem. I could whip up a single file that contains all the parts I want to fix, run it through L3P, manually fix the parts in the resulting file, and then include (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) I asked Lars a while back if he could wrap all the part definitions with IF NDEF statements so that someone could define the parts they wanted in an external include file and the rest would use the standard L3P code. Hopefully when a new (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) Because parts with inline POV code work with the version of L3P that we have now. Why not start by building a library of modified official parts, but with the explicit goal of eventually converting them into POV only parts when L3P or some (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?  [DAT]
 
(...) Here is my $0.01.... This is how I have started handling Ldraw/PoV parts: The 3626bp6f.dat is availabe on the parts tracker here: (URL) is some line wrapping happening here, I will need to fix it later) 0 Minifig Head with Female Eyes with Red (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) I agree with Steve on this issue: no POV code in offical parts with the possible exception of primitves. I feel this way for a few reasons: - It could be construed the POV is the Official rendering program of the LDraw.org library. This can (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) Why not just a library of POV code only parts, ala LGEO/Raves, only compatible with the LDraw.org library? We could host this project on Sourceforge so anyone who was interested could develop. I think if we do it Pov only, LDraw.org is more (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Repository of .dat files with inline POV-Ray code... any interest?
 
(...) Okay... then I'd like to open this up to a question for the community: Is anyone interested in working on a single shared repository of ldraw-compatible parts with inlined POV-Ray code? How many authors out there are comfortable with both (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) Yes, it's pretty much still the case. I would really prefer to not have any POV code in the parts library at all. But if there must be some, I think it should stay in the primitive files. (...) I think a better solution is to work on POV (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Inline POV code in official parts?
 
What's the current plan for POV-Ray code in official parts? I have been out of the loop for a while, but my last understanding was that parts with inline POV-Ray code don't have any chance of getting certified on the parts tracker. Is this still the (...) (21 years ago, 28-Jul-03, to lugnet.cad.dev)
 
  Re: Primitive substituion and part reviews
 
(...) They should not warrant a Hold review. Put comments in the review, and if you think the issue is serious enough, go for a NoVote review. (...) If the pattern allows, it would be good to add a color-matched ring primitive around the outside of (...) (21 years ago, 28-Jul-03, to lugnet.cad.dev)
 
  Primitive substituion and part reviews
 
To what extent, if any, should rendering errors caused by primitive substitution warrent a Hold vote on the PT? An example of this would be a disc shaped pattern surrounded by a ndis. Would it be appropritate to add a small, color matching ring (...) (21 years ago, 27-Jul-03, to lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) So you're saying that if I ask for the GL_RENDERER etc strings after a window resize I'll get the same ones I started with no matter what? (I added some code to check it anyway just in case) That really sux. Who designed that feature, (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) OK, I looked at the code above, and all it seems to do is tell its OpenGL context to update every time the window is resized. If their glut doesn't do this, then it is broken. As far as I know, there isn't any equivalent to this in Windows. (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Found some more info. This makes it even more clear. (URL) it only shows icky Cocoa code. I may have to examine the apple glut sources to see how much of this is actually handled in glut. I wouldn't be suprised to find some bugs there. And I (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) The OS is selecting the drivers. If I want to select them myself I have to write all sorts of icky OS specific code. (...) It gets worse. I did some searching on this. Apparently, according to the source on this page, I may need to check if my (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)


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