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Subject: 
Re: Formalizing a method for handling synthesizable parts
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 6 Oct 2002 13:28:19 GMT
Viewed: 
711 times
  
In lugnet.cad.dev, Kevin Clague writes:
Oop.s  I reworked the organization of the code and ended up messing this up.
1.0.0.2 is uploaded now.
Works fine now ;o)
My tests were far from exhaustive though !


I'm not sure what we can do about the total number of triangles or quads.  I
suppose we could introduce more sets of hose cross sections that are longer.
Double the length, halve the number of quads.

I guess there is no perfect solution: modelling curved parts with some
smoothness requires lots of polygons. Fortunately machine power increases!

One possibility though would be to have a dual set of primitives, one hi-res
and the other lo-res, swichable according to rendering quality (similar to
lo-quality studs)

Philo



Message has 2 Replies:
  Re: Formalizing a method for handling synthesizable parts
 
Philo, I like your idea of multiple resolutions. It could save a lot of space. I think I that I don't have a minimal solution to the number of segments used. Some fine tuning might make a big difference in file space consumed. The stuff that is out (...) (22 years ago, 12-Oct-02, to lugnet.cad.dev)
  Re: Formalizing a method for handling synthesizable parts
 
(...) L3P supports conditional in-line POV primitives. You could use a low polygon count for tools like Ldraw and MLCAD, but have POV primitives for perfect objects in the ray-traced images. Here is an example of a torus: (URL) (22 years ago, 15-Oct-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: Formalizing a method for handling synthesizable parts
 
Hi Philo, (...) Oop.s I reworked the organization of the code and ended up messing this up. 1.0.0.2 is uploaded now. (...) I understand, but I'm not sure what can be done about this. I used the cross sectional parts that already existed for flexible (...) (22 years ago, 6-Oct-02, to lugnet.cad.dev)

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