Subject:
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Re: Formalizing a method for handling synthesizable parts
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sun, 6 Oct 2002 13:28:19 GMT
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Viewed:
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711 times
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In lugnet.cad.dev, Kevin Clague writes:
> Oop.s I reworked the organization of the code and ended up messing this up.
> 1.0.0.2 is uploaded now.
Works fine now ;o)
My tests were far from exhaustive though !
> I'm not sure what we can do about the total number of triangles or quads. I
> suppose we could introduce more sets of hose cross sections that are longer.
> Double the length, halve the number of quads.
I guess there is no perfect solution: modelling curved parts with some
smoothness requires lots of polygons. Fortunately machine power increases!
One possibility though would be to have a dual set of primitives, one hi-res
and the other lo-res, swichable according to rendering quality (similar to
lo-quality studs)
Philo
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Message has 2 Replies: | | Re: Formalizing a method for handling synthesizable parts
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| Philo, I like your idea of multiple resolutions. It could save a lot of space. I think I that I don't have a minimal solution to the number of segments used. Some fine tuning might make a big difference in file space consumed. The stuff that is out (...) (22 years ago, 12-Oct-02, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Formalizing a method for handling synthesizable parts
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| Hi Philo, (...) Oop.s I reworked the organization of the code and ended up messing this up. 1.0.0.2 is uploaded now. (...) I understand, but I'm not sure what can be done about this. I used the cross sectional parts that already existed for flexible (...) (22 years ago, 6-Oct-02, to lugnet.cad.dev)
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