To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 7652 (-20)
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) Correcting the winding shouldn't be too bad -- if the L3 code is available (ie, look in the ldglite source code) -- check how Lars detects bad winding, and how he figured the (more) correct winding. Steve (22 years ago, 9-Aug-02, to lugnet.cad.dev)
 
  Re: [Parts Tracker] Minifig Patterns Updated somewhat
 
(...) "(URL) with "Fright Knight 2" (i.e., this minifig: "(URL) (22 years ago, 9-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) Or I could say that the first polygon in a part must be wound correctly and then proceed from there. (22 years ago, 8-Aug-02, to lugnet.cad.dev)
 
  [Parts Tracker] Minifig Patterns Updated somewhat
 
FYI, I've done some more work on the minifig pattern reference pages, which are at: (URL). The basic changes are: - Created Rock Raiders page, assigning codes to all the RR crew. And moved the Jet torso from 973pxx to 973paj. - Cleaned up Star Wars (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) Also, once you know the direction for one (or more) polygons, any polygons that share an edge can have their direction determined. If polygon #1 has wrapping ABCD, and polygon #2 has vertices ABEF, then polygon #2's wrapping will involve a (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
"Don Heyse" <dheyse@hotmail.spam....away.com> skrev i meddelandet news:H0I44E.2vE@lugnet.com... (...) An idea: Drawing with a software Z-buffer it's trivial to note _which_ polygons are the finally visible ones (at every pixel). Those are on the (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
 
  Re: MPD spec
 
(...) I'd like to weigh in on this issue. I like using the .ldr extension for everything. I also like being able to refer to another MPD file (with the .ldr extension) from within an MPD file. I also like being able to call the the first subfile the (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Heraldry Terms
 
(...) This is all going into the keywords search info, so stunningly technical is probably more than I'll deliver on. :) Steve (22 years ago, 8-Aug-02, to lugnet.castle, lugnet.cad.dev)
 
  Re: MPD spec
 
I think I am going to load referenced subparts only and use the first one of recursive mpd files, ignoring the rest for now for LD4DModeler's MPD support. Roland. (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) Oops, I guess you caught me. I knew about that one but I'm too lazy to implement it. Isn't that the method used by MLCAD? (...) Yeah, probably. Seems like only yesterday I was all excited about some code snippet of his that I found on the (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
Portals. It's not backface culling, it's testing all polygons for visibility using possible rays through the openings, or from the sides of a bounding box. This is no longer culling based on front/back but true visibility that is computed once at (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) OK, but if the quads and triangles don't form a single closed surface, or actually a bunch of closed surfaces, then the algorithm won't work. However, like I said, if you find something that works, post the code or the algorithm and you'll be (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) Yes but I'm not parsing primitive subfiles in my plugin, just quads and triangles. -Orion (22 years ago, 8-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) I love searching lugnet for neat old stuff... (URL) can't remember if any working code ever came out of this 3 year old thread, but this *is* a nifty sounding algorithm. If I were working on that plugin, I'd probably go back and read the (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) I wouldn't bother. This well known algorithm is based on an assumption that simply isn't true for the parts files. The assumption is that there is one single enclosed space inside of each part. But I think the studs are open at one end and are (...) (22 years ago, 8-Aug-02, to lugnet.cad.dev)
 
  numbers report - 7 August 2002
 
Stats for Unofficial Files 213 certified files. 222 files need admin review. 160 files need more votes. 241 have uncertified subfiles. 133 held files. 969 files total. For comparison: 2002-08-07 - 213 / 222 / 160 / 241 / 133 (969) 2002-07-16 - 131 / (...) (22 years ago, 7-Aug-02, to lugnet.cad.dev)
 
  Re: Beginner's tutorial to programming LDraw utilities (Delphi Edition)
 
(...) Thanks! (...) There are lots of free resources for Delphi newbies on the net + a very good context sensitive online help. The description you requested is only a keystroke away (for those who have Delphi installed.) The Delphi help system is (...) (22 years ago, 7-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) Thanks for the info, but it's easier written than applied. It'll take an entire revamp of my code. -Orion (22 years ago, 7-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
Error: read: Count how many *other* polygons this line segment intersects. for Count how many polygons this line segment intersects. Or, if counting your own polygon, switch even and odd. (22 years ago, 7-Aug-02, to lugnet.cad.dev)
 
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
The simple algorithm: Project a normal from any vertex of the polygon to some point far beyond the object. Count how many polygons this line segment intersects. If odd, the normal was pointing in, if even, the normal was pointing out. This assumes (...) (22 years ago, 7-Aug-02, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR