Subject:
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Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 7 Aug 2002 22:28:06 GMT
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Viewed:
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642 times
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In lugnet.cad.dev, Erik Olson writes:
> The simple algorithm:
>
> Project a normal from any vertex of the polygon to some point far beyond the
> object. Count how many polygons this line segment intersects. If odd, the
> normal was pointing in, if even, the normal was pointing out.
Thanks for the info, but it's easier written than applied. It'll take an
entire revamp of my code.
-Orion
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