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Subject: 
Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 8 Aug 2002 01:36:47 GMT
Viewed: 
2427 times
  
Portals. It's not backface culling, it's testing all polygons for visibility
using possible rays through the openings, or from the sides of a bounding
box. This is no longer culling based on front/back but true visibility that
is computed once at load-time, and could scale to the whole model as you
build it.

I figured LDRAW was full of holes (: but I haven't yet gained a deep
familiarity with them.

By the way, how about the new version of Moller's Real Time Rendering? It's
sure to be interesting.


In lugnet.cad.dev, Don Heyse writes:
> In lugnet.cad.dev, Orion Pobursky writes:
> > In lugnet.cad.dev, Don Heyse writes:
> > > I wouldn't bother.  This well known algorithm is based on an assumption
> > > that simply isn't true for the parts files.  The assumption is that there
> > > is one single enclosed space inside of each part.  But I think the studs
> > > are open at one end and are positioned with the open end on top of another
> > > surface.  This breaks the algorithm.
> > 
> > Yes but I'm not parsing primitive subfiles in my plugin, just quads and
> > triangles.
> 
> OK, but if the quads and triangles don't form a single closed surface,
> or actually a bunch of closed surfaces, then the algorithm won't work.
> 
> However, like I said, if you find something that works, post the code
> or the algorithm and you'll be my hero.  I don't think I'll ever add
> code to parse the BFC meta-commands in ldglite.  (I just don't like
> them).  But I will add code that BFCs parts automatically if someone
> comes up with it.
> 
> Don



Message has 1 Reply:
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) Oops, I guess you caught me. I knew about that one but I'm too lazy to implement it. Isn't that the method used by MLCAD? (...) Yeah, probably. Seems like only yesterday I was all excited about some code snippet of his that I found on the (...) (24 years ago, 8-Aug-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: Detemining Polygon Winding (Was: New Plugin for LDDesignPad)
 
(...) OK, but if the quads and triangles don't form a single closed surface, or actually a bunch of closed surfaces, then the algorithm won't work. However, like I said, if you find something that works, post the code or the algorithm and you'll be (...) (24 years ago, 8-Aug-02, to lugnet.cad.dev)

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