| | Re: The use of type 5 lines for smoothing of objects.
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(...) indicator (...) on (...) places (...) having (...) This looks indeed like a more general way to do it. A big problem however will be complex patterns on a face, like on a shield. There will be a lot useless checking, because for every edge in (...) (23 years ago, 8-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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Hmmm, Finally a use for the type 5 lines I've been ignoring :) (I have another - so far successful - way of drawing in those lines) (...) Well alot of this leads in a direction I've mentioned before. Which is adding strip and mesh info into the (...) (23 years ago, 8-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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(...) I tend to agree with you. My suggestion to Travis was based on about 2 seconds of thought when I read his email. It occured to me that type 2 lines are used to denote hard edges so I mentioned the possibility of using them instead of type 5 (...) (23 years ago, 8-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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"Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message > >Perhaps we could solve the speed problem by inserting a comment before (...) This sounds possible. The only problem is that they all have to be inserted as comments because older (...) (23 years ago, 8-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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Hello, I am not able to get a demo ready today : ( , maybe I have some time in the weekend to finish it : ) . bye, Martijn (23 years ago, 9-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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Hello, my demo is ready. If you would like to try you can mail me. I will sent it back as an attachment including instructions, bye, "Martijn Zwaal" <zwaal@science.uva.nl> (23 years ago, 12-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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(...) I wish it could zoom, and the spin seems backwards, however the smoothing looks quite nice in some spots. Especially the shoulders of the horse and the minifigs. The horse's belly and the backs of its legs don't smooth though. Probably because (...) (23 years ago, 13-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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You can move forword , backward and go left and right using the arrow keys. The rotation has to be fixed. It now rotates about the x- and the y-axis of the object instead of the screen axis (got to do some math to fix that). In the hollow places (...) (23 years ago, 13-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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(...) Just out of curiosity, where is the light source in your demo program? The specular seems to be showing up at really odd times. I can't tell if the surface normals are pointed in the wrong direction or if the light is an unusual place, though. (...) (23 years ago, 14-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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You were right about the strange reflections. By accident I had put my light source behind the scene and had the facing flipped. Now I have put a directional light straight at the scene with 'non viewer dependant' specular highlighting. This looks (...) (23 years ago, 16-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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(...) OK, the lighting is definitely much less confusing now, and it's much easier to do the rotations. About the spheres not joining properly: are you applying the surface normal averaging at the dat file level, or at the part level? If you're (...) (23 years ago, 17-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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(...) normal (...) the (...) I somewhat disagree with that. I do averaging at Dat file level and you can see that it works for cylinders. There should be no difference between connections of cylinder segments and sphere segments. If you inspect the (...) (23 years ago, 17-May-02, to lugnet.cad.dev)
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| | Re: The use of type 5 lines for smoothing of objects.
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(...) I guess I misunderstood your normal calculation. I thought you were basing it on the normals of the the faces, not the normals formed by the type 5 lines and their control points. Using the control points makes sense, except for one problem. (...) (23 years ago, 17-May-02, to lugnet.cad.dev)
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