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 CAD / Development / 6737 (-20)
  Re: 1.9 Source now available
 
(...) Thanks for continuing LDView. LDView is the best LDraw viewer. Damien (23 years ago, 18-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
(...) Well yes, I once compared the orthographic projection to a perspective projection seen from an infinite distance. I suppose this would give you an infinitely small camera angle. But you're missing the point. I'm trying to position ldglite as a (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  1.9 Source now available
 
The LDView 1.9 source code is now available from the following location: (URL) is also a link on the main LDView web page to the above page.) Note that it's a little more difficult to build now, because you have to first download and build the (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: The LDraw Community is what each person makes it
 
Robin Sayce-Jones wrote... (...) That's what I call an understatement! (...) Aint that true... /Lars (23 years ago, 10-Jan-02, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Can LDGLite print the current orientation matrix? (feature request)
 
Don Heyse wrote... (...) If STEREO is zero (the default), then there's no rotation, and it's the same as location <cx,cy,cz> +PCT/100.0*<dx,dy,dz> (...) No, *I* seem to have missed something... It takes four numbers to determine a vector in space, (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: 3D Viewing on PC
 
There are a number of ways to do it. Probably the best way (for a reasonable cost) would be to pick up a pair of consumer 3D shutter glasses, which can be had for under $100. If you happen to own an nVidia-based video card, you can download their (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  3D Viewing on PC
 
What do you guys know about viewing information in 3D on your screen? In LDView it shows the option for cross-eyed and parallel. What kind of different ways are there available to view this stuff on home pc? Are there special software platforms (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
"Imre Papp" <ipapp@geometria.hu> wrote in message news:Gq0y7v.G6q@lugnet.com... (...) eat (...) that (...) Well, the default seam width (in both L3P and LDView) is 0.5 LDU. So, this would chop the sticker thickness in half. No idea whether this is (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
In lugnet.cad.dev, Travis Cobbs writes: ... (...) Yes, I think that would work. Perhaps Jacob could install Mesa 4.1 on one of his (apparently) many machines and try this? I would, but I don't have the hardware available, and after all, he did start (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Good point. As far as I know seams are modelled in L3P generated Pov files by shrinking the the size of bricks by a small value. Theoretically, even regular bricks float related to each other, but since usually we look at models from a certain (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
I don't know if this has been brought up before or not, but if the stickers are separate parts, they will "float" above the piece if you use L3P, L3Lab, or LDView and have seams turned on. Since I would expect most L3P renderings to be done with (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
(...) I did a quick check and found a few things you should find useful. At opengl.org I found a good definition of what GLX is (which includes the remote display portion): (URL) above also contains a link to the GLX specification (which may or may (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Some sticker sheets appear in multiple sets. One example of this is the fish sticker sheet from the Divers sets, (URL). In these cases, we could use the playtheme name in the sticker-part name. Or we could name the sticker-parts after the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) 168315 Copyright is 1993 -- joshua (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
(...) Really? Where can I get more information on this? I was under the impression that GLX could only accelerate locally when used with DRI. I had no idea it had its own remote rendering protocol. Is this something new in XFree 4.0? Is there any (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) I agree that stickers should be grouped somehow and if the sheet number is available and is not longer than 5 character than our convention for runners will work. If this is not case we could assign a 3 digit number or borrow the number of the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) And sticker sheets seem to get different types of numbers. It seems like the current 'system' of numbers include both a 5-digit and a 7-digit number. I think LDraw sticker files can be handled in the same way we handle small parts on runners (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Unfortunately, there is no 'enough' to prevent bleed-through. It totally depends on the scale any model is rendered at. At typical scale, 2LDU is really needed to prevent bleed-through from most angles. Which is a bit thick for most stickers. (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) I don't remember much about this thread. But I do have an idea. How would it work if stickers (notice the spelling) were modelled as polygons outlined by lines placed 0.5 ldu (or less) from the flat surface it is to be placed on. What if the (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)


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