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 CAD / Development / 3882 (-10)
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
Leonardo, you are better than most, perhaps the best at contributing. The comment was not directed at you, but at the idea that publishing source would reduce the number of incompatible/redundant CAD tools. There is something disfunctional about the (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Help with LDLite
 
(...) Hmm, I just fixed that pesky little bug in ldglite, so now you can click on the DAT files from Internet Exploder and see them. Gotta update the ldglite website to version 4.0 real soon... If you're really brave you can join the small group (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I was planning to make a display list for each part brought in from the PARTS directory. Right now I think the files are cached, so they're only read once, but they're still reparsed every time the same piece is used. This seems like a perfect (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) If you can to all the non-Emacs things, I will be happy to do the rest! :-) Seriously, though, the important thing is probably that the communication protocol ends up in a way which is useful for both of us. Fredrik (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) But the important thing is probably that the renderer must be able to save existing data structures (parts and primitives) so that it can quickly display an updated version of the DAT file without reloading them. I would like to have even more (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Ah yes, the command line interface. Much better! I should just delete that pesky WinCvs fish icon right off the desktop. Don (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes! Yes! Yes! Although not surprising coming from another EMACS user. It's amazing how hard it is to convince people that you can get things done so much faster if your fingers never leave the keyboard. Unfortunately it requires training to (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) You can keep compatibility with the POV libraries but each one (LGEO, L3P and Anton Rave's (?)) use a different coordinate system. LeoCAD uses the parts from LGEO first and then if something is missing, it creates the parts using its own (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes, I totally agree with you. I think that once you bother to learn the LEdit keycodes, it is much quicker to use than a "point and click" CAD system. I think that any new LDraw-based CAD system should also imlement the LEdit kecodes for the (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) A feature I already started adding to ldglite is to take ldraw commands from stdin if no filename is present on the commandline. I think this lends itself better to external control than polling a file. This is of course based on my completely (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)


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