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 CAD / Development / 3063
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Subject: 
Re: Clipping / CCW / CW / INVERT
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 8 Oct 1999 11:05:10 GMT
Reply-To: 
RUI.MARTINS@LINK.spamcakePT
Viewed: 
413 times
  
On Thu, 7 Oct 1999, Larry Pieniazek wrote:

Steve Bliss wrote:

Lots of good stuff in your post, Rui!

On Wed, 6 Oct 1999 18:15:40 GMT, Rui Martins <Rui.Martins@link.pt> wrote:

So if a solid object is Opaque, then from any view point there are some
faces that are invisible, because they are facing away from the viewer.

(Side note: there are not actually any solids in LDraw. Only lines and
polygons).

From this we now know that "Opaque solids" can have some faces "Clipped"
and that transparent object (solid or not) CAN'T have any faces clipped.

Actually, since LDraw doesn't do shading, transparent surfaces *can* be
clipped.  Only edges, the top-most solid surface, and the top-most
transparent surface will show up in the final rendered image.

I believe this is incorrect, no? ALL transparent surfaces should appear,

  I agree with this.

if only to make a contribution to the color that underlying surfaces
appear to be (consider a trans blue surface in front of a trans yellow
in front of a white... )

  that' wright, a program supporting transparent colors correctly (using
  alpha blending) would do this just wright.
  A 3D card here would do wounders ! (did I spell that wright?)

Although I think LDraw and LDLite do not model this effect, some other
program might. POVRay does, right? But it doesn't benefit from clipping
unless you have reflection turned off.

  Agreeing again!


Rui Martins



Message is in Reply To:
  Re: Clipping / CCW / CW / INVERT
 
(...) I believe this is incorrect, no? ALL transparent surfaces should appear, if only to make a contribution to the color that underlying surfaces appear to be (consider a trans blue surface in front of a trans yellow in front of a white... ) (...) (25 years ago, 7-Oct-99, to lugnet.cad.dev)

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