| | LETGUI new version 1.3.0.0
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I have just uploaded a new version of LETGUI package, that contains the new tool Edger2 (Version 1.1). Added support for changed Ytruder V1.3. BUGFIX: If your file is located in a folder with spaces you where not able to view it with the editor or (...) (16 years ago, 15-May-09, to lugnet.cad.dev, lugnet.announce)
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| | New LDraw Tool for Parts author: Edger2
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(URL) Lee Gaiteri's (URL) Edger> utility allows to create conditional lines between adjacent facets, and edge lines on outside (unmatched) facets. But it has a few drawbacks, such as requiring perfect match between facets (something hard to get (...) (16 years ago, 15-May-09, to lugnet.announce, lugnet.cad.dev, FTX)
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| | Re: Peeron_to_MLCad
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(...) Hi Scott If I decide to write a new version of Peeron_to_MLCad I will take note of your suggestions. I am writing to you in private on technical aspects related to programming. (16 years ago, 11-May-09, to lugnet.cad.dev)
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| | Re: Peeron_to_MLCad
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Now that I've had a chance to use Peeron_to_MLCAD, I must say again, excellent work. After getting everything setup, it was fun 'building' the model in MLCAD. The tutorial was great and very necessary, as I was overwhelmed by all of the buttons and (...) (16 years ago, 9-May-09, to lugnet.cad.dev)
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| | Re: Peeron_to_MLCad
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That is pretty neat! It is kind of like getting a LEGO set in all digital form. All you need to do is put it together. I'll have to give this a try as soon as a I have some time. Thanks, Scott W. (16 years ago, 5-May-09, to lugnet.cad.dev)
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| | Re: Peeron_to_MLCad
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(...) Jetro (16 years ago, 4-May-09, to lugnet.cad.dev)
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| | Peeron_to_MLCad
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Hi All I have developed a program called Peeron_to_MLCad. It's useful to simplify the initial phase of implementation of existing Lego sets. With Peeron_to_MLCad is possible to reduce drastically the time needed to select the parts and find the (...) (16 years ago, 4-May-09, to lugnet.announce, lugnet.cad, lugnet.cad.dev, lugnet.cad.mlcad)
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| | Re: Convert to Wavefront object?
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(...) Try: (URL) (16 years ago, 26-Apr-09, to lugnet.cad.dev)
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| | Re: Convert to Wavefront object?
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(...) Yep. I created a minifig and imported the 3DS file into MeshLab. The improper BFC is very apparent. (You can see how part authors simply created one half of a part and then mirrored the primitives to create the other half.) -Mike (16 years ago, 14-Apr-09, to lugnet.cad.dev)
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| | Re: Convert to Wavefront object?
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(...) Just to clarify, the above isn't quite accurate (on two points). First of all, LDView 4.0.1 (the latest release) doesn't support this at all. Secondly, LDView 4.1 (which is forthcoming, but hasn't had even a beta release yet) will have support (...) (16 years ago, 13-Apr-09, to lugnet.cad.dev)
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| | Re: Convert to Wavefront object?
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(...) the program. Travis informed me that LDview can also convert to 3DS and OBJ, so I'll try that. -Mike (16 years ago, 13-Apr-09, to lugnet.cad.dev)
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| | Re: Convert to Wavefront object?
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(...) Michael Heidemann's Inliner should do the job fine! (URL) Philo (16 years ago, 12-Apr-09, to lugnet.cad.dev)
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| | Re: Convert to Wavefront object?
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(...) That's what I suspected. Do you know how to meake all the parts/primitives inline? -Mike (16 years ago, 12-Apr-09, to lugnet.cad.dev)
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| | Re: Convert to Wavefront object?
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(...) Sorry about that, the program may only work with the geometry so all the parts/primitves would probably need to be inlined. It also may need to have a DAT extention rather than MPD. (16 years ago, 11-Apr-09, to lugnet.cad.dev)
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| | Re: Convert to Wavefront object?
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(...) there are no error messages. here's the command line I'm using: 3dto3d minifig.mpd /if9 /of19 /dminifig.obj /ov /ip"J:\ProgsWin\LDraw\parts" /ip"J:\ProgsWin\LDraw\p" I'm assuming it has something to do with it not finding the parts/primitives. (...) (16 years ago, 11-Apr-09, to lugnet.cad.dev)
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| | Re: Convert to Wavefront object?
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(...) Textures are more widely supported in programs where users actually interact/play with 3D models, though. So you are limited basically to rendering still images or animations. Stefan Garcia wrote: (...) animations, however. This is what I want (...) (16 years ago, 11-Apr-09, to lugnet.cad.dev)
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| | Re: Orion or Carsten: please contact me regarding LDDP
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(...) Thanks Willy. That explains a lot. I knew he was in the navy, but thought I'd seen more posts from him relatively recently. (...) That's OK. My suggestion requires coding, so my contacting Carsten won't be too useful if he's no longer coding (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
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| | Re: Convert to Wavefront object?
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The materials are imported properly into Blender, but whether they would be exported as .obj is a guess on my part. Materials are better in this case, not textures. As for Blender being a "pig" program, it's a 9MB download that is completely free, (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
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| | Re: Orion or Carsten: please contact me regarding LDDP
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(...) Orion is on duty. (...) No he doesn't - Orion is the only coder right now. I was able to contact Carsten to sign the Third Party Agreement for the AIOI though - let me know if you want his new address anyway. w. (16 years ago, 10-Apr-09, to lugnet.cad.dev)
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| | Re: Convert to Wavefront object?
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(...) I was hoping not to have to install another pig application package just to do a conversion. Also, are the materials imported properly? Ideally they would be converted to textures since they are more common. -Mike (16 years ago, 10-Apr-09, to lugnet.cad.dev)
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