| | Re: Type 5 lines, BFC relevance, and OpenGL
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(...) Well, I tried this in LDView, and it seems to work fine. I haven't yet put the new stuff in a display list, so it's drawing all the type 5 line geometry in immediate mode. Consequently, I'm not yet sure how fast it will be (it's very similar (...) (20 years ago, 1-Apr-05, to lugnet.cad.dev, FTX)
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| | Re: Type 5 lines, BFC relevance, and OpenGL
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(...) I think, that in this particular application it is better to deal with line type 5 syntax. Otherwise renderer has to calculate angle between adjanced polygons and select some threshold to decide whether this line is "conditional" or not. (...) (20 years ago, 1-Apr-05, to lugnet.cad.dev)
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| | Re: Type 5 lines, BFC relevance, and OpenGL
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(...) Interesting... so this article is suggesting that type5 lines not be used at all, which may be possible for a model that is certain to be BFC compliant. Wheras the mechanism I was suggesting would work for any model, BFC compliant or not. The (...) (20 years ago, 31-Mar-05, to lugnet.cad.dev)
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| | Re: Type 5 lines, BFC relevance, and OpenGL
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(...) You know, this got me thinking last night. I knew it sounded vaguely familiar, so I searched lugnet for "stencil buffer" and found this. (URL) I was so close, but somehow got distracted before I could work it out. Damn that attention deficit (...) (20 years ago, 30-Mar-05, to lugnet.cad.dev)
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| | Re: Type 5 lines, BFC relevance, and OpenGL
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Hmmm, draw the edge twice and flip the stencil bit eh? It sounds like it could work. I'll have to read up on edge flags. I haven't used them for anything yet. By the way, you should be able to get all the info you need from the type 5 line itself, (...) (20 years ago, 29-Mar-05, to lugnet.cad.dev)
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| | Type 5 lines, BFC relevance, and OpenGL
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I wanted to bounce something that has been percolating in my brain for a few days off somebody that might be able to offer me some feedback on it. I don't know if I'm the first person to think of this (I'm probably not), but as I haven't seen (...) (20 years ago, 28-Mar-05, to lugnet.cad.dev)
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| | MPDCenter NEW VERSION (1.0.14)
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You can import and export MPD to MPD!! I have not seen that in some other software. Now there is also an help system. You can download at (URL) comments are welcome much fun MikeHeide (20 years ago, 28-Mar-05, to lugnet.cad, lugnet.cad.dev)
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| | Re: Newbie question on making new parts
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(...) <snip, snip, snip, hack, wack, and chainsaw> Thanks Orion! Great reply to all my answers - an FAQ right there that I will be referring back to many times. -Matt :) (20 years ago, 28-Mar-05, to lugnet.cad.dev)
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| | Re: Comments wanted: Plans for easier parts authoring
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(...) Thank you, very good and useful links! They were good examples to start me out in Python and LDR import/export for Blender, and the latest script was a very well working import. Export needs some more work to make a working parts authoring (...) (20 years ago, 15-Mar-05, to lugnet.cad.dev)
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| | Re: LEGO in CG classes was: easier parts authoring
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(...) (Sorry for the late reply, I forgot to check up on the thread.) You may share the movie freely, just keep the credits in there. The other Lego-related student animations I would have liked to share were computer-animated Lego minifig remakes (...) (20 years ago, 15-Mar-05, to lugnet.cad.dev, lugnet.edu, FTX)
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| | LEGO in CG classes was: easier parts authoring
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(...) could post some of the other things your class has created? One question: The credits list MLCAD and LDraw as applications used in the creation of the video - can you elaborate on this? Did they use LDraw measurements (or actual parts) in the (...) (20 years ago, 9-Mar-05, to lugnet.cad.dev, lugnet.edu, FTX)
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| | Re: Comments wanted: Plans for easier parts authoring
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(...) Some work has already been done in LDraw Blender import and export. I've used this and it works well for import: (URL) the related Lugnet thread: (URL) was an earlier work: (URL) the related lugnet thread: (URL) (20 years ago, 8-Mar-05, to lugnet.cad.dev)
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| | Re: Comments wanted: Plans for easier parts authoring
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I have now given Blender a good test, and I am hooked. The user interface is a bit weird at first, but it grows on you, and I expect it to be quite easy to use once I get the hang of it. The software features are perfect for this: GNU Free software (...) (20 years ago, 8-Mar-05, to lugnet.cad.dev)
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| | Re: Comments wanted: Plans for easier parts authoring
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(...) So nice to hear that, and I actually care quite a lot! I have used Lego quite a lot myself to teach computer graphics. Not CAD as such, but 3D modeling, animation and programming. Swedish M Sc students have often grown up with a large pile of (...) (20 years ago, 7-Mar-05, to lugnet.cad.dev, FTX)
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| | RE: PT Browser: A client-side browser for the Parts List
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Many thanks. If you need any help with it, just ask, and I'll try and reply with concise instructions. One of the biggest problems I find in writing instructions is what to include - too little, and you can't get started, too much and you drown in (...) (20 years ago, 7-Mar-05, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
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| | Re: PT Browser: A client-side browser for the Parts List
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Dear William, I am surprised that none other has replied to this piece of work! Perhaps it is too difficult to understand how to even get it installed. However, I have succesfully got it to work quite easily. I am giving it a thorough look now and (...) (20 years ago, 7-Mar-05, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
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| | Re: Comments wanted: Plans for easier parts authoring
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(...) Hi Stefan, While I think my opinion on this is well known, I'll answer your call for responses here.. I agree that AFOL don't "need" high-end tools for parts-authoring.. Any way to incorporate a graphical interface into the process would be a (...) (20 years ago, 6-Mar-05, to lugnet.cad.dev, FTX)
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| | Re: Comments wanted: Plans for easier parts authoring
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(...) I just read this about the latest Blender release: "completely rewritten and upgraded mesh modeling" That looks promising. I'll definitely try it out! Stefan (replying to his own posts...) (20 years ago, 6-Mar-05, to lugnet.cad.dev)
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| | Re: Comments wanted: Plans for easier parts authoring
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(...) Indeed, thanks for reading! :) Blender is a good modeling and animation tool, but last time I checked I found the vertex and triangle tools unwieldy, so it was not very useful for detailed low-poly editing. I should check back on it, though, (...) (20 years ago, 6-Mar-05, to lugnet.cad.dev)
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| | Re: Comments wanted: Plans for easier parts authoring
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(...) A while back i played around with blender, it's gone opensource in the meantime. (URL) don't know the current version but with the old blender i managed to get plaint text exports whom where very usable for post processing. I was playing (...) (20 years ago, 5-Mar-05, to lugnet.cad.dev)
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