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 CAD / Development / 10146
    Parts editing made easy (well, easier) —Stefan Gustavson
   (I posted this to lugnet.cad toplevel, but considering the total lack of response, I decided to try it down here in .dev instead, where I got all that nice feedback for my last post.) After a couple of days of coding fun, I finally have the ASE to (...) (20 years ago, 18-Feb-05, to lugnet.cad.dev)
   
        Re: Parts editing made easy (well, easier) —Niels Bugge
     Hi Stefan I don't know anything about neither optional lines or the programs you're converting from, but from a parts reviewers perspective, I'd say that the teapot.ldr looks pretty good. I wouldn't worry so much about automatic subpart generation. (...) (20 years ago, 18-Feb-05, to lugnet.cad.dev)
   
        Re: Parts editing made easy (well, easier) —Travis Cobbs
     (...) working. I don't have time right now to investigate, but I'm surprised that it doesn't work, given that you have obviously generated (seemingly) correct optional lines, and LDView's curve smoothing only relies on those. One other thing I (...) (20 years ago, 18-Feb-05, to lugnet.cad.dev)
    
         Re: Parts editing made easy (well, easier) —Stefan Gustavson
     (...) I'm puzzled, too. Should I follow some convention regarding the order of primitives in the file? My optional lines *are* correct, I have verified that, but even a simple smooth cylinder converted with my program shows up faceted in LDView. (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)
    
         Re: Parts editing made easy (well, easier) —Orion Pobursky
     (...) In order for smoothing to work on parts outside the PARTS and P directories, you need to add the following to the header: 0 Unofficial Part This "turns on" smoothing in LDView. (20 years ago, 21-Feb-05, to lugnet.cad.dev)
    
         Re: Parts editing made easy (well, easier) —Travis Cobbs
     (...) Well I'm now official embarassed. I knew that; really; honest. It's always fun when your users can tell you why your program is behaving in the way it is. Thanks, Orion, for pointing out what I of all people should have seen as obvious. (Just (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)
    
         Re: Parts editing made easy (well, easier) —Stefan Gustavson
     (...) And thanks for pointing it out to me, who didn't have a clue. :) Stefan G (20 years ago, 22-Feb-05, to lugnet.cad.dev)
   
        Re: Parts editing made easy (well, easier) —Darrell Urbien
     (...) Hi Stefan, don't get discouraged! I for one tried your converter (on a BBB part) here: (URL) I'd be interested to hear what the parts authors have to say, since we can directly compare the original DAT (converted with ?) and the "new" DAT (...) (20 years ago, 18-Feb-05, to lugnet.cad.dev, FTX)
   
        Re: Parts editing made easy (well, easier) —Stefan Gustavson
     My converter has undergone a considerable update during the weekend. It is now called "max2dat", because it now handles the 3DS file format as well, and supports the two main export formats from 3dsmax. (The previous "max2dat" utility written in (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)
   
        Re: Parts editing made easy (well, easier) —Stefan Gustavson
   (...) I noticed they were offset somewhat because of pivot point issues, and that took some time to resolve. The 3DS file format is actually very badly documented in public sources, but now it works the way it should. Now that I have the absolute (...) (20 years ago, 24-Feb-05, to lugnet.cad.dev)
   
        Re: Parts editing made easy (well, easier) —Darrell Urbien
   Go Stefan Go! (20 years ago, 24-Feb-05, to lugnet.cad.dev)
   
        Re: Parts editing made easy (well, easier) —Stefan Gustavson
   (...) Thanks for the encouragement! Multiple meshes in a single 3DS or ASE file is now supported. I came across a nasty bug in the 3DS export from 3dsmax that took me a whole day to straighten out. It turs out that if any of the mesh objects (...) (20 years ago, 26-Feb-05, to lugnet.cad.dev)
 

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