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Subject: 
Re: Mathematical assistance please
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 6 Jan 2005 23:26:46 GMT
Viewed: 
1819 times
  
In lugnet.cad.dev, Ross Crawford wrote:
In lugnet.cad.dev, Ross Crawford wrote:
In lugnet.cad.dev, Kevin L. Clague wrote:
In lugnet.cad.dev, Ross Crawford wrote:

<snip>

  My mistake.... I am using 4-4cyls.dat.  rotating them to align them with the
S0-S1-S2 plane is what I don't know how to do.

It's hard work, but this page might help
http://mathworld.wolfram.com/RotationMatrix.html

Rosco,

  Thanks again.  I understand rotation matricies (to some degree), I just don't
know how to come up with the rotation angle needed to twist the 4-4cyls.dat into
the right position.

Could you transform the co-ordinate system so that one of it's axes is along the
centre-line of the 4-4cyls (in the plane S0-S1-S2), rotate it about that axis so
that the longest sise is in the plane, then transform the co-ord system back?

Or maybe another way to look at it (got this from old lecture notes):

Goal: rotate about arbitrary vector A by alpha
Idea: we know how to rotate about X,Y,Z

So, rotate about Y by beta until A lies in the YZ plane
Then rotate about X by gamma until A coincides with +Z

Then rotate about Z by alpha

Then reverse the rotation about X (by -gamma)
Then reverse the rotation about Y (by -beta)

Ooooops, I see now I was totally barking up the wrong tree, you need to WORK OUT
the alpha angle, sorry. But transforming the co-ordinate system should still
work.

ROSCO



Message is in Reply To:
  Re: Mathematical assistance please
 
(...) Or maybe another way to look at it (got this from old lecture notes): Goal: rotate about arbitrary vector A by alpha Idea: we know how to rotate about X,Y,Z So, rotate about Y by beta until A lies in the YZ plane Then rotate about X by gamma (...) (20 years ago, 6-Jan-05, to lugnet.cad.dev)

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