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 CAD / Development / *2815 (-20)
  LDAO Runtime-error
 
Could someone(preferably Steve) help me on this. I am making a model, but when I go to inline a particular piece I get this message: Run-time error'13': Type Mismatch I've never had this happen before. I'd really appreciate any help. Thanks Ryan (25 years ago, 31-Jul-99, to lugnet.cad.dev)
 
  Re: POV-Ray Chain Program
 
(...) cool idea. (25 years ago, 30-Jul-99, to lugnet.cad.dev)
 
  POV-Ray Chain Program
 
Hi All! I was surfing the web the other day and discovered a wonderful plug-in for POV-Ray that can create chains. Considering all the talk about hoses and a desire for the chain piece in Ldraw I thought it would be great if this programs ideas (...) (25 years ago, 30-Jul-99, to lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
(...) Just so y'all know, I haven't heard back from Mindspring, Jacob, or Nordu.net in quite a few days. It appears there remains a problem :( -Tim <>< (URL) timcourtne ICQ: 23951114 Get paid to surf the web! Visit: (URL) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:379efb57.879462...net.com... (...) to (...) I have rethought my original decision on both of these. I realize the end quads will never be seen, but is that a reason to create a new (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:37a1b18d.756030...net.com... (...) but a (...) use (...) which (...) based (...) before (...) You missed my point. If the old primitives like box or box* have different dimensions you (...) (25 years ago, 30-Jul-99, to lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
Thought experiment was very convincing. I'll redo the part so that the axis of rotation is around the x axis (I'll check the orientation of 30044 first to make sure the axis is correct). This way you'll only have to move the part in the y direction (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
Hi Chris, Thanks for the link, unfortunately my ISP is Mindspring and I have never been able to link to ldraw.org. Tim is working on solving the problem. Could you send me a copy though. Thanks, Adam (...) from (...) the (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: why is no-one saying anything about my parts?
 
(...) No one was saying you were. Also, no one is attacking your effort, because your effort and persistence are to be applauded. (...) I wasn't telling you _not_ to ask for help, but rather not to ask for help in the manner you have been using. (...) (25 years ago, 30-Jul-99, to lugnet.cad.dev)
 
  Re: why is no-one saying anything about my parts?
 
Jonathan, maybe we do need to try and respect your current attempts, but please try and follow some simple standards. I think that these are the biggest things that got people mad at you for 1. Don't post gobs of messages of .dats. If you just focus (...) (25 years ago, 30-Jul-99, to lugnet.cad.dev)
 
  Re: why is no-one saying anything about my parts?
 
(...) I agree completely with everything Tim wrote in his posting. I just didn't want to post now, because I've blasted you in the past. (...) I constantly make mistakes in parts, but I don't think Chris Dee ever has. (...) Which is a very good (...) (25 years ago, 30-Jul-99, to lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
[followups set to lugnet.cad.dev] (...) Looks like box.dat is the only one based on a 2x2x2 cube, all the other box*.dat primitives are 2x1x2, Y[0,1]. So this new primitive should be written the same way. (...) Clear naming would be nice, but we (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
[followups set to lugnet.cad.dev - let's reign in this multi-ng discussion] (...) See my other post. The A key is very nice, it saves 5 keystrokes. But it isn't a reason to create a part in a bizarre orientation. Steve (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
(...) Hmm. That's not *exactly* the intended guideline. Rotatable parts should be positioned so the axis of rotation lies on one of the major axes. That way, the part can be easily rotated to any angle. (...) But the A key function is only useful if (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  (canceled)
 
 
  Re: Part number needed & New primitive submission
 
(...) My Primitives Reference ((URL) linked from the LDraw FAQ, was intended to help in this respect. It is missing some of the more recent additions, but I'm sure I sent an updated version to Jacob, sometime back. I'll review it again and re-send. (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
(...) What about the a key? Shouldn't that be considered when creating new parts that rotate? Adam (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
(...) Window (...) is (...) I disagree. There are a number of pieces (just about all) that need to be rotated one way or another to achieve the look you want. The design of xxxx just takes into account the rotational axis as an aid in positioning (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
(...) You're right about that, but if you look at the primitives not all are based on a 2x2x2 cube, some are based on a 2x1x2 cube, or a 1x1x2 cube(maybe). Not to mention some have top and side faces, missing lines on two sides, ect. To use them (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: why is no-one saying anything about my parts?
 
every part in the current voting batch is made with the real piece in hand. (this also applies to parts not in the vote but posted to cad.dat.parts recently such as the wheel hard plastic large) every part has been checked by me before (...) (25 years ago, 30-Jul-99, to lugnet.cad.dev)


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