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 CAD / Development / *15041 (-20)
  Re: How to get L3P coordinates
 
(...) I don't have that file; but Travis pointed me to another preferences file I had missed in /Library/Preferences which was named com.LDView.plist. I guess I missed it because of the com. prefix which the file in my own preferences directory (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) No, I don't need the report. It doesn't sound like something I can diagnose - I just asked on the chance that there was a specific setting or command you had tried that I could duplicate to help identify the problem, if I had not encountered (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Guess I'll just have to do that on a PC sometimes then... (...) Sure. I'd already sent a mail to Travis and he's looking into it; but if you get an idea, I suppose he wouldn't frown at your intervention either. Unfortunately there isn't much (...) (17 years ago, 22-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) I'd try and get LDview working because it should be able to do this. But if for some reason you can't get it to work, you could try ldglite as a last resort. (URL) I think you have to launch it from the command line, so only go there if you're (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Yep, LDView can do this for you. After you open a model and position the view as you would like, select "Show POV-Ray Camera Info" from the "Tools" menu. A dialog containing coordinates you can copy will appear. Can you describe more about how (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
 
  How to get L3P coordinates
 
Hi, I'm trying to use LDraw a bit more and I've got to the point where I don't mind sending submissions to the MOTM contest (Willy sounds like he wants some). However, the rules allow for additional camera locations, in L3P coordinates format. Now, (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
 
  Submission for MOTM/SOTM/POTM closes in a week
 
hi folks, we still seek some entries for the SOTM/POTM contest: (URL) consider submitting your work. deadline is 27.06.2007. beside all this please don't forget about RACHAL - The RAytraching CHALlange: (URL) Contest Coordinator (17 years ago, 21-Jun-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce)  
 
  RACHAL Impossible reminder
 
Hi all, Just a quick reminder that RACHAL Impossible will be closing at the end of the month so if you're planning on submitting you should get your entries in soon. The details: (URL) gallery: (URL) (17 years ago, 19-Jun-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray)
 
  Macbook LDView crash, please re-contact
 
Right after I hit the "delete all spam" button, I noticed that one of the "Spam" messages was about a Macbook LDView crash. Could whoever sent that message please re-send it to the following address? tcobbs@REMOVE.halibut.com (Remove the REMOVE, of (...) (17 years ago, 19-Jun-07, to lugnet.cad.dev.mac)
 
  Re: Macintosh LDraw Software Inventory on Wiki
 
(...) I'm glad you like it! Incidentally, I recommend Bricksmith and LDView as the main things for new users to check out (although I assume you already know about them). Over time I hope to add some more things to the list. Jim (17 years ago, 15-Jun-07, to lugnet.cad.dev.mac, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Macintosh LDraw Software Inventory on Wiki
 
(...) This is really cool, Jim. Thanks for the effort! As a new Mac user, I'm hoping to carve some time to seriously (?) play with the Mac LDraw tools before BrickWorld next weekend. Any Mac LDraw users coming to BrickWorld? If so, shoot me an email (...) (17 years ago, 15-Jun-07, to lugnet.cad.dev.mac, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Macintosh LDraw Software Inventory on Wiki
 
Hello, everyone. I've created an article on the new LDraw Wiki titled "Macintosh compatible LDraw software." As the name suggests, it is intended to index all the LDraw and LEGO related software available to Mac users. I hope it will be particularly (...) (17 years ago, 13-Jun-07, to lugnet.cad.dev.mac, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: New OpenGL based Lego Editor
 
(...) I second this request. I'm working on LPub 4 and it will have internationalization capabilities. We're using Qt under Visual Studio as the basis for this development for three reasons: 1. Linguistics support for translations into languages (...) (17 years ago, 13-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  LD4DStudio site launch
 
Hi all, My new animation software is nearing the beta stage (I'm targeting september for this). I finally made up my mind about it's name. It will be called LD4DStudio, it is a direct evolutionary / revolutionary :) descendent of LD4DModeler. But it (...) (17 years ago, 13-Jun-07, to lugnet.cad.dev, lugnet.cad, lugnet.animation)
 
  Re: Linetrim, a LDraw line trimmer utility
 
(...) Thanks, Willy. Corrected. Philo (17 years ago, 13-Jun-07, to lugnet.cad.dev)
 
  Re: Linetrim, a LDraw line trimmer utility
 
(...) The requested URL /isecalc/Linetrimpackage.zip was not found on this server. w. (17 years ago, 13-Jun-07, to lugnet.cad.dev, FTX)
 
  Re: New OpenGL based Lego Editor
 
(...) I agree with Jim and would say that LDraw.org always welcomes talented people. If you are going to write a new editor I suggest to support right from the start the possibility to translate the interface in other languages without the need to (...) (17 years ago, 12-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub DPI control?
 
(...) Sorry. No not yet. Kevin (17 years ago, 12-Jun-07, to lugnet.cad.dev)
 
  Re: New OpenGL based Lego Editor
 
(...) Bricksmith and LDView both use OpenGL, as far as I can tell. Of course, Bricksmith is only available on the Mac and LDView is a viewer, not an editor, but they are both excellent applications (I use them regularly). They are being actively (...) (17 years ago, 12-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  New OpenGL based Lego Editor
 
Hello all, I was wondering if there is any development in the way of building a new Lego editor, based on OpenGL (OpenGL=Video card display driver software)))? If so please let me know. If not, then I would like to know if there are any interests (...) (17 years ago, 12-Jun-07, to lugnet.cad.dev, FTX)


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