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 CAD / Development / *13646 (-20)
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I'd agree with this. But what I do with an L3Lab output (which is how I generate my static images in POV from LDraw files) is immediately strip the camera and viewpoint stuff out and make it into an .inc file, my main file just includes what (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: File queue of hold voted parts?
 
(...) Relatedly... 1) The only part I've uploaded thus far, a ####a, got a hold vote because it'd require moving the existing #### to ####b (with a ~Moved) file. Is this a valid reason to hold, or something the admin would do if it got approved? I'd (...) (20 years ago, 16-Jan-05, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) You mean LD4D and you or POV-Ray and you? (...) You really need to look at how POV-Ray does animation. It has all of this built in. I think one reason why animation is so hard is because L3P's output is overwhelming. It is not good for newbies (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) Yes, that's why I also make this little humble program to see if my ideas work put to practice. (...) ... and that program crasches on all of my PC:s, expect the very first beta version he released... :(( (...) Maybe, maybe not. I recall James (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  File queue of hold voted parts?
 
hi, would it be possible to add a second queue to the PT, listing just parts with a hold vote to have an overview how long they are already hang around there? it would be easier to sort out the orphans. w. (20 years ago, 15-Jan-05, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I have no idea. Anton always include the ini with the pov file, so perhaps whatever tools come from this can just auto create the ini file as well. (...) Hey! Cool! I know the syntax alone wont be much good. If there aren't tools that use it, (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Automated Inventory Ordering through Bricklink
 
---snip--- There are two soultions that I know of. 1) Create a .LDR file with the parts you want to buy 2) Download and install (URL) 3) Upload your .LDR file to briktrak and it will link to bricklink and provide you a list of stores that have your (...) (20 years ago, 15-Jan-05, to lugnet.inv, lugnet.cad.dev, lugnet.cad.mlcad, lugnet.market.brickshops)
 
  Re: Automated Inventory Ordering through Bricklink
 
I wrote a utility, for my own use, about two years ago that takes a .dat file and attempts to find "best" way to buy the parts via BrickLink. I'd planned to produce custom sets and source the parts for them this way. It was working well when last I (...) (20 years ago, 14-Jan-05, to lugnet.inv, lugnet.cad.dev, lugnet.cad.mlcad, lugnet.market.brickshops)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I already am. :) I noticed that L3P already marks the beginning of these blocks: // Camera (Latitude,Longitude,Radius = 45,45,0) and // Lights: Now, I've asked Lars to let L3P also mark the ends of these blocks. (...) No it isn't. Btw, I'm (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) In the coming L3P each section is tagged with POV comments like //// ModelObject //// Camera //// Lights exactly to help cutting out the interested POV code. (...) I'm reluctant to adding too much complexity into L3P to suit different special (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Since L3P is released only every four years or so, it shouldn't be a problem :-) /Lars (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Automated Inventory Ordering through Bricklink
 
(...) You could try BrikTrak. If I recall, it has a DAT file upload feature and it interfaces with Bricklink. (URL) (20 years ago, 14-Jan-05, to lugnet.inv, lugnet.cad.dev, lugnet.cad.mlcad, lugnet.market.brickshops)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I guess we would have to work with Lars on that. Because your app is in Delphi, I would be interested in the syntax you develop. Implementing on different platforms is not as big of a deal in my opinion. I am mostly interested in this because (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Automated Inventory Ordering through Bricklink
 
Greetings all, I was discussing some time-saving MOC parts ideas and I came up with an idea for a software utility that could significantly reduce the amount of time spent digging around for loose parts. Currently, to the best of my knowledge, when (...) (20 years ago, 14-Jan-05, to lugnet.inv, lugnet.cad.dev, lugnet.cad.mlcad, lugnet.market.brickshops)
 
  Re: Very small triangle and a quad that thinks its a tri
 
(...) Silly question time. Where can I download the latest versions from. My usual place (the zip files on your web site) are still dated sometime in 2001! thanks William (20 years ago, 14-Jan-05, to lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I've been thinking a lot about that. I think you can find a couple of threads here if you perform a search on "post-processing" or "post-processor". But... What if a futureversion of L3P has some new improvement and changes the syntax of the (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Very small triangle and a quad that thinks its a tri
 
(...) That's a small triangle! Side lengths: 0.0684 0.0671 0.0132 The reason it doesn't show in L3Lab is that you have color coded it in your file! Back in 1998 PovRay would crash if it was given a triangle with collinear vertices and a texture (...) (20 years ago, 14-Jan-05, to lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) That is what I was going to do too. (...) I guess what I was thinking was exporting a file that could either be povray format, a format that l3p could convert (preserving unions, macros, etc), or a format that I would use with Anton's library (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Thanks for the response. Just a qiuck reply, got to go back to work... LDA outputs both .dat files for the indiviual frames but also one master .dat that has references to the single-frame files, separated by CLEAR and STEP. L3P supports (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Tore, I think I know what you could do that would meet even my needs. Here is my idea. Output one pov-ray file. Have it export valid pov-ray format using unions, macros, clocks, switches, ranges, etc. Then, with that, it will be easy to add (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)


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