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I wrote a utility, for my own use, about two years ago that
takes a .dat file and attempts to find "best" way to buy the parts
via BrickLink. I'd planned to produce custom sets and source the
parts for them this way. It was working well when last I looked at it,
but I was having a hard time finding a model that I could offer at a
resonable markup that wasn't too expensive for customers think about
buying, so it's not gotten much attention since then...
I could maybe be convinced to dig it up again : )
-JSM
Dave Hurley wrote:
<SNIP>
> I'll get to the point now: is there currently or in-the-works someone writing a
> program/applet that can take a tag-delimited parts list (such as a Peeron,
> LUGNET, MS Excel spreadsheet, etc.) cross reference it with Bricklink's engine
> (or another) and automatically spit out a batch-order for either one or all
> stores that get hits from the user's list?
>
> In other words, let's say that I have a parts list containing 60 line items. I
> can get 45 of them from Used Brick Liquidators (my favorite) and the other 15
> from three other stores. If I had to start from scratch, I would have to enter
> each part manually into the storefront of UBL and the three other stores, after
> I individually located them using Bricklink's search engine. This could take a
> few days if I was crunched for time. But if I had this new feature/application,
> I could input my specially-formatted parts list (generated from MLCad, Peeron,
> or MS Excel, or whatever) and it would crunch through all the data in a
> batch-processing style and display an editable shopping cart-style order form
> for each store.
>
> These stores could be selected from a list, or from the user's profile, or after
> the search engine found the hits and displayed the options next to each part. I
> believe this way of ordering could save a lot of time. If I'm lucky, it may be
> already done. But I'm afraid something like this might be too ambitious for our
> community to tackle, or a lack of interest/will to integrate this into the
> Bricklink engine.
>
> If anyone has thoughts on this, let me know. I know this post sounds
> complicated, but I tried to capture some of the technical/developer aspects into
> the problem description in order to stimulate some ideas. If I were to try and
> do this myself, I'd probably never finish it due to my weak programming skills,
> plus, I'd need the Bricklink people's permission, without which could render
> this a stillborn idea.
>
> Dave H.
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