To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *11616 (-10)
  Inline POV code in official parts?
 
What's the current plan for POV-Ray code in official parts? I have been out of the loop for a while, but my last understanding was that parts with inline POV-Ray code don't have any chance of getting certified on the parts tracker. Is this still the (...) (21 years ago, 28-Jul-03, to lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Found a much more recent post on this indicating that it may still be a problem with current Macs... Also contains a bit more info as to what's really going on. (URL) The only workaround I can think of is to (...) (21 years ago, 28-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) (URL) guy found the same bug on his Mac. Writing to the GL_FRONT buffer seems to also write over whatever you may have stashed away in the GL_BACK buffer. The only workaround I can think of is to copy the image to regular system memory, or (...) (21 years ago, 28-Jul-03, to lugnet.cad.dev.mac)
 
  Re: Primitive substituion and part reviews
 
(...) They should not warrant a Hold review. Put comments in the review, and if you think the issue is serious enough, go for a NoVote review. (...) If the pattern allows, it would be good to add a color-matched ring primitive around the outside of (...) (21 years ago, 28-Jul-03, to lugnet.cad.dev)
 
  Primitive substituion and part reviews
 
To what extent, if any, should rendering errors caused by primitive substitution warrent a Hold vote on the PT? An example of this would be a disc shaped pattern surrounded by a ndis. Would it be appropritate to add a small, color matching ring (...) (21 years ago, 27-Jul-03, to lugnet.cad.dev)
 
  Re: rotating models in MBC 0.4.1d Cocoa
 
(...) Sounds like the next release it going to be a good one! Out of curiosity, is there a bug in the train motor part? Chris (21 years ago, 26-Jul-03, to lugnet.cad.dev.mac)
 
  Re: rotating models in MBC 0.4.1d Cocoa
 
(...) As an update to this comment, I have now placed the glFinish() command and the timing loop into the render instance, and now I get correct behavior. It's clear that Cocoa creates a new thread for each instance, therefore as guessed before, (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) So you're saying that if I ask for the GL_RENDERER etc strings after a window resize I'll get the same ones I started with no matter what? (I added some code to check it anyway just in case) That really sux. Who designed that feature, (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) OK, I looked at the code above, and all it seems to do is tell its OpenGL context to update every time the window is resized. If their glut doesn't do this, then it is broken. As far as I know, there isn't any equivalent to this in Windows. (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Found some more info. This makes it even more clear. (URL) it only shows icky Cocoa code. I may have to examine the apple glut sources to see how much of this is actually handled in glut. I wouldn't be suprised to find some bugs there. And I (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR