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 CAD / LDraw Files / Parts / Primitives / *224 (-20)
  Re: ring 3 to 5
 
(...) However, when deciding whether or not to in-line sub-parts, reducing polygon count isn't a consideration. Any other advantage, small or not, should be maximised. (...) Whether they do or not, there's still extra time spent identifying the (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) I think it is an extremely small advantage. What programs actually read any file more than once? I mean, Are there programs that actaully open the file and read the part in every time it's referenced? Or are there programs that even if they (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) Sub-parts are handled differently to primitives (from an authoring view point). While primitives are generally not in-lined, sub-parts used during authoring are often in-lined, if it doesn't increase the total file size of the part too much. (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) I can see how that wouldn't be desirable. (...) Correct me if I'm wrong (please!) But inlining only replaces the type 1 line with the (transformed) lines from the subfile it referenced. Right? It doesn't mean figuring out if 2 polygons could (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) I'm not a mech. eng. major, myself, so my knowledge of this CAD stuff is just from my math. skills. That said... As I understand it, a "primitive" is supposed to be an *atomic* unit, something boiled down to its essentials. A disc/circle (or (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) One thing you should be careful of, though. If you do inline it so that your new sub-part is used and doesn't reference any actual primitives, programs like L3P and LDView can end up displaying things with gaps. Both LDView and L3P perform (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
Hello, in this case i would agree tp Franklin's opinion regarding using two ring instead of creating a new primitive because if we create a new primitive section for this you will have very big number of possible combinations (ring 1 +ring 2, ring 1 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) It's all a compromise (just like life!). If you go creating primitives for every little sub-part that's used a few times, you end up with a primitive directory that's unwieldy & lots of parts which inline because they don't know the (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) As a program author, I believe that yes this would result in twice the polygon count. While I aggree that programs should generally do everything they can to make authoring parts easier, I also think that Part Authors ought to keep in mind (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) Wouldn't that result in twice as many polys that have to be rendered? Forgive if that's a dumb question, I ain't much of an author, you know. :-) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
This isn't necessary. Just use a ring3 and a ring-4, both with the same placement and orientation... (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  ring 3 to 5  [DAT]
 
Here is a new ring primitive with inner radius 3 and outer radius 5. I'm not sure what to name it, but I guess they should use something along the lines of what is used for the torus primitves. 0 Ring 3 to 5 0 Name: ring3-5.dat 0 Author: Mark (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  technic gear tooth primitive  [DAT]
 
Okay. Here is a primitive version of the tooth for all those technic gears. So far I've incorporated it into part 3647 and am working on putting it in 3648. 0 technic gear tooth 0 Name: cog.dat 0 Author: Mark Kennedy 1 16 1.50 1 0 -0.50 0 0 1 0 0 0 (...) (22 years ago, 20-Apr-02, to lugnet.cad.dat.parts.primitives)
 
  Re: new axle hole (part two)
 
(...) Oops. Thanks. It's fixed now. Steve (22 years ago, 19-Apr-02, to lugnet.cad.dat.parts.primitives)
 
  Re: new axlehole (part1)
 
(...) Sorry, I didn't see that in the tracker. I also submitted a new version of the magnet 73092 under the name of MAG.DAT since 73092 was taken. (22 years ago, 19-Apr-02, to lugnet.cad.dat.parts.primitives)
 
  Re: new axle hole (part two)
 
(...) Yes, yes you do. I believe you have the descriptions for 4 and 5 reversed. :-) 2 - (and so do I) (22 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)
 
  Re: new axle hole (part two)
 
(...) Lack of planning, I think. ;) Seriously, the axleholes are more complex than most other types of primitives, and presented in different ways in LEGO bricks. So there's a need for more variations. Just for fun,[1] I put together a gallery of (...) (22 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)
 
  Re: new axlehole (part1)
 
(...) [snipped DAT code] Mark, Is this primitive supposed to be a substantially different profile than axleho11.dat? Other than splitting it into two different files. (URL) Steve (22 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)
 
  new axle hole (part two)  [DAT]
 
and the second part. If people think I should I would be willing to combine them into a single file. Why so many axle hole primitives anyway? 0 4 16 2 0 2 5.58 0 2 5.52 0 2.28 4.26 0 4.26 4 16 2 0 2 4.26 0 4.26 2.28 0 5.52 2 0 5.58 4 16 -2 0 -2 (...) (22 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)
 
  new axlehole (part1)  [DAT]
 
Plus a new type of axlehole 0 4 16 0 -0.00 -6 -2 -0.00 -5.66 -2 -1.00 -5.66 0 -1.00 -6 2 24 -2 -0.00 -5.66 -2 -1.00 -5.66 4 16 -2 -1.00 -5.66 -2 -0.00 -5.66 -2 -0.00 -2 -2 -1.00 -2 2 24 -2 -0.00 -2 -2 -1.00 -2 4 16 -2 -1.00 -2 -2 -0.00 -2 -5.66 (...) (22 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)


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