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In lugnet.cad.dat.parts.primitives, Steve Bliss writes:
> In lugnet.cad.dat.parts.primitives, Mark Kennedy writes:
>
> > Why so many axle hole primitives anyway?
>
> Lack of planning, I think. ;)
>
> Seriously, the axleholes are more complex than most other types of
> primitives, and presented in different ways in LEGO bricks. So there's a
> need for more variations.
>
> Just for fun,[1] I put together a gallery of the axlehole primitives.
> <http://www.lugnet.com/cad/~699/axleholes/>.
>
> --
> Steve
> 1) Yes, I have a weird sense of fun. I know. (2)
Yes, yes you do.
I believe you have the descriptions for 4 and 5 reversed. :-)
2 - (and so do I)
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Message has 1 Reply:
Message is in Reply To:
| | Re: new axle hole (part two)
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| (...) Lack of planning, I think. ;) Seriously, the axleholes are more complex than most other types of primitives, and presented in different ways in LEGO bricks. So there's a need for more variations. Just for fun,[1] I put together a gallery of (...) (23 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)
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