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 CAD / LDraw Files / Parts / Primitives / 209
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Subject: 
Re: new axle hole (part two)
Newsgroups: 
lugnet.cad.dat.parts.primitives
Date: 
Thu, 18 Apr 2002 14:14:57 GMT
Viewed: 
2224 times
  
In lugnet.cad.dat.parts.primitives, Steve Bliss writes:
In lugnet.cad.dat.parts.primitives, Mark Kennedy writes:

Why so many axle hole primitives anyway?

Lack of planning, I think. ;)

Seriously, the axleholes are more complex than most other types of
primitives, and presented in different ways in LEGO bricks.  So there's a
need for more variations.

Just for fun,[1] I put together a gallery of the axlehole primitives.
<http://www.lugnet.com/cad/~699/axleholes/>.

--
Steve
1) Yes, I have a weird sense of fun.  I know. (2)

Yes, yes you do.

I believe you have the descriptions for 4 and 5 reversed. :-)

2 - (and so do I)



Message has 1 Reply:
  Re: new axle hole (part two)
 
(...) Oops. Thanks. It's fixed now. Steve (23 years ago, 19-Apr-02, to lugnet.cad.dat.parts.primitives)

Message is in Reply To:
  Re: new axle hole (part two)
 
(...) Lack of planning, I think. ;) Seriously, the axleholes are more complex than most other types of primitives, and presented in different ways in LEGO bricks. So there's a need for more variations. Just for fun,[1] I put together a gallery of (...) (23 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)

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