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 CAD / LDraw Files / Parts / Primitives / 208
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Subject: 
Re: new axle hole (part two)
Newsgroups: 
lugnet.cad.dat.parts.primitives
Date: 
Thu, 18 Apr 2002 14:09:02 GMT
Viewed: 
2207 times
  
In lugnet.cad.dat.parts.primitives, Mark Kennedy writes:

Why so many axle hole primitives anyway?

Lack of planning, I think. ;)

Seriously, the axleholes are more complex than most other types of
primitives, and presented in different ways in LEGO bricks.  So there's a
need for more variations.

Just for fun,[1] I put together a gallery of the axlehole primitives.
<http://www.lugnet.com/cad/~699/axleholes/>.

--
Steve
1) Yes, I have a weird sense of fun.  I know.



Message has 1 Reply:
  Re: new axle hole (part two)
 
(...) Yes, yes you do. I believe you have the descriptions for 4 and 5 reversed. :-) 2 - (and so do I) (23 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)

Message is in Reply To:
  new axle hole (part two)  [DAT]
 
and the second part. If people think I should I would be willing to combine them into a single file. Why so many axle hole primitives anyway? 0 4 16 2 0 2 5.58 0 2 5.52 0 2.28 4.26 0 4.26 4 16 2 0 2 4.26 0 4.26 2.28 0 5.52 2 0 5.58 4 16 -2 0 -2 (...) (23 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)

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