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  The first video showing a datsville building
 
Here you have it a nice 45 second video rendered at high quality q3 (no studs) (URL) web's url is (URL) tell me want you think. (23 years ago, 22-Aug-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
Eduardo the video looks great except the camera turns are too sharp and too quick. Gives me a headache seeing the camera turn like that. Plus when you the camera goes behind the blue bldg it should pull back to get a better view of the back of the (...) (23 years ago, 22-Aug-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
(...) Yeah may be I should do something about the turns. (...) I will make a new path for the camera to show the building better. (...) ?? about the scene background well I whould like to do something but I harly know to read/write code. (...) (...) (23 years ago, 22-Aug-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
I really like the animation. There is a tree that seems to blink in and out at one point. Do you have any Idea what is causing it? I know it will take longer to render, but have you tried using the POV -a0.3 option? it would smooth out the lines (...) (23 years ago, 22-Aug-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
I've surfed around the web and found a few utilities that allow you to record flight paths. It would be cool to convert them somehow to work with LDraw/POVray. I'm looking into it... Also, I've created a few images of scenes I've made using 3D (...) (23 years ago, 31-Aug-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
Try sticking the camera on the hood of a car or something, and have the car drive around. A camera on the front of a plane would be cooler. It would be cool to see the rotors of the propellor spin while the camera is rolling, too. :) (...) (23 years ago, 31-Aug-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
Great ideas but I had that in mind long time ago in a lego pov scene. but the main problem here is that Ldraw has the x,y,z different than pov-ray and that impossible to do the only way is do in it with Anton Raves's Pov-ray Lego lib or tell to this (...) (23 years ago, 31-Aug-01, to lugnet.cad)
 
  RE: The first video showing a datsville building
 
(...) The coordinate system is changed easily enough using the sky, up, and right vectors in the POV camera, or by transforming the objects themselves. --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 31-Aug-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
Bram Lambrecht wrote... (...) Right. L3P uses LDraw's coordinate system in its POV files. (L2P doesn't). /Lars (23 years ago, 31-Aug-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
I like it. My favorite part was the close pass in front of the blue building, where you can see the clear-plastic windows (they look very "real"). Also the way the trees look better up close than far away. Initially I thought the camera was (...) (23 years ago, 1-Sep-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
Lars, if you could implement a feature in L3p that carries a vector over to POVray, that would be great. Here's an example. Let's say camera.dat or light.dat were made up of two parts - a base point and an arrow. The base point would be the origin, (...) (23 years ago, 1-Sep-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
(...) What would you use the slope for? camera { location <x,y,z> look_at <x,y,z> } light_source { <x,y,z>, color } light_source { <x,y,z>, color spotlight point_at <x,y,z> } /Lars (...) (23 years ago, 3-Sep-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
Thank you for replying. I would probably enter the slope/angle information into POVray code that resembles something more like this: camera { location <1.250000, 6.986278, 4.250000> direction <-0.28939780593, -0.00816663355, -0.95717394352> up (...) (23 years ago, 4-Sep-01, to lugnet.cad)
 
  Re: The first video showing a datsville building
 
Michael Horvath wrote... (...) If you want to use a fixed viewing direction while moving the camera location, you can use PovRays built-in vector arithmetic: #declare LOCA = <53,-11,-41>; #declare DIREC = <-42,34,42>; camera { location LOCA sky -y (...) (23 years ago, 4-Sep-01, to lugnet.cad)

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