To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 3522
  My 1st custom highway scene. Thanks Bram!
 
Hiyo! Here is a try at customizing a highway scene using Brams fun highway.pov. It uses three of my personal models, my 91 Accord(minifig edition), a custom lowrider type car, and my 2nd gen Veritech like aircraft flying above. here is the direct (...) (24 years ago, 16-Feb-00, to lugnet.cad)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) Glad to see someone using it! Did you play with the number of lanes or removing the barrier, adding a median, etc, at all? (...) It might have taken my machine so long because I included quite a bit of reflection... On your page, you write: (...) (24 years ago, 16-Feb-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) Yup. very cool. (...) Wadda ya know. 5 degrees worked great! (...) Yup lane 3, 50 units away, and 300 as the lower bound. now that i know the rotation statements, ill see how some bank on the bird looks :) I just got done playing with the (...) (24 years ago, 16-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) I'm glad I discovered macros--makes it much easier to place objects like that. (...) You can do rotations about all three axes at once like this: rotate <10,-20,30> which (AFAIK) is equivalent to: rotate x*10 rotate y*-20 rotate z*30 (...) (...) (24 years ago, 16-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
Bram Lambrecht skrev i meddelandet <20000215.233314.509...no.com>... (...) Yes, the round trees exist, but I think they are too small for your scene. They look too much like park trees, not 'wild' ones. You can see them in my castle rendering at (...) (24 years ago, 16-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) (URL) (24 years ago, 17-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) I was thinking of scaling the trees to varied sizes to give them a more "natural" look. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (24 years ago, 17-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) You did, but im not a very good coment reader unless I need to. :) It was simple enough to figure out since the general look of pov source looks a bit like c, since I love programing in c. Was the but in the previous file about the cars not in (...) (24 years ago, 19-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) Yeah, I found it easy to learn the POV syntax too, since I have programmed in C. (...) Yep. Here's all I changed to fix it (at the end of highway_object.inc) #macro put_car (car_name, lane_number, z_distance, car_lower_bound, car_color) object (...) (24 years ago, 19-Feb-00, to lugnet.cad.ray)

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR