Subject:
|
Re: Datsville is filling up!
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Fri, 22 Oct 1999 19:29:01 GMT
|
Viewed:
|
1340 times
|
| |
| |
In lugnet.cad, Mike Stanley writes:
> John VanZwieten <john_vanzwieten@email.msn.com> wrote:
> >
> > John VanZwieten <john_vanzwieten@email.msn.com> wrote in message
> > news:FJzqwD.AsD@lugnet.com...
> >
> > > I updated the povray file on the geocities site also. If any kind person
> > > would care to run a render tommorrow, I'd be gratefull. I'll post some camera
> > > coordinates that I'd like to see, but feel free to chose your own. Sat.
> > > morning Datsville goes on display at Mindfest.
> >
> >
> > Try Camera 0,-950,0 Lookat 2700, -4, 2500 and
> > Camera 0,-950,0 Lookat 2700, -4, -2500
>
> Hmmmm.... I never heard back from you in .castle when I volunteered
> to run this on one of my machines at work, but I'm still willing.
>
> I've got the mahcines to do it, both at work and at home, I'm just
> not proficient with Pov-Ray, so I'd need a bit of guidance in order
> to get it up and running.
>
> I think the one I ran through before took a couple hours? maybe a
> little longer. Assuming Pov-Ray can take advantage of multiple
> processors I bet my dual 517 machine at home could crank it out
> fairly quickly.
>
> --
Your help would be great! Sorry about not getting back, but I've had a couple
of those weeks.
Once you download the townpov.zip file, unzip it into any directory, launch
POV-Ray, then open town.pov. Set the image size to 600X800, then go to the
bottom of the file. The last lines define the camera and look-at coordinates
(well, there are also some comment lines at the very bottom).
Change these coordinates to one of the coordinate sets I gave you, then Start
Rendering.
The result will be a bitmap which needs to be converted to .jpg (I use
Photoshop, but I'm sure you have your own way). Then the .jpg can be uploaded
to Lugnet using Todd's handy thumbnail script. Perhaps Todd could give you
permission on the Datsville directory.
If you care to experiment with your own settings, at the top of the town.pov
file, set "quality=0". This will give you an idea of what you'll see in less
than a minute. Then set "quality=3" for the actuall run.
Thanks for any help. I'll continue checking tonight and even early morning to
see what you come up with.
|
|
Message has 3 Replies: | | Re: Datsville is filling up!
|
| (...) Ok, I'll go ahead and cancel the one I have going right now. It's at 1024x768 AA. Should the 800x600 one be AA or no AA? (...) Ok, we'll see how the render goes. (...) Ah, ok. cool. (...) No problem. All my machines do when I'm not using them (...) (25 years ago, 22-Oct-99, to lugnet.cad)
| | | Re: Datsville is filling up!
|
| (...) Ok, I did this and got a cool pic, but I want to make sure this is what you need. Here's the whole camera section after I made the changes I _think_ you wanted made: // Camera (Latitude,Longitude,Radius = 30,45,0) camera { #declare PCT = 0; // (...) (25 years ago, 22-Oct-99, to lugnet.cad)
|
Message is in Reply To:
| | Re: Datsville is filling up!
|
| (...) Hmmmm.... I never heard back from you in .castle when I volunteered to run this on one of my machines at work, but I'm still willing. I've got the mahcines to do it, both at work and at home, I'm just not proficient with Pov-Ray, so I'd need a (...) (25 years ago, 22-Oct-99, to lugnet.cad)
|
19 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|