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Subject: 
Re: [LDAO] Editor Feedback requested
Newsgroups: 
lugnet.cad
Date: 
Fri, 13 Nov 1998 21:35:34 GMT
Viewed: 
2262 times
  
Steve wrote:
Because of functionality Paul Gyugyi has added to LDLite, I've been
working on a new editor for LDraw files which will work with LDLite to
provide WYSIWYG[1] editing.

Great!

Some options (not all mutually exclusive):

1. Use ctrl-keys for all the basic LEdit commands: arrow keys, moving
parts, changing the part number and color.

Does this mean I would have to hit CTRL-arrow to move a piece insteaad of
just arrow?

4. Drop keystroke-based commands for modelers, and add buttons for
mouse-based commands.

No! No! No! No! No! Please keep keyboard commands for modelers!

6. Give it up, and have two different editors, LDAO Modeler and LDAO
Author.

This would be friendly to beginning users and basic modelers, but
advanced modelers might have a problem with it - for example, I often
mirror parts of a model to save time/energy.

[1] When was the last time you heard that term?

I have no idea what it stands for...
--Bram


Bram Lambrecht           / o   o \           BramL@juno.com
-------------------oooo-----(_)-----oooo-------------------
    WWW:   http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------



Message has 1 Reply:
  Re: [LDAO] Editor Feedback requested
 
(...) You are correct, sir! It's actually worse than that, because most of the ctrl- arrow, shift-arrow, and ctrl-shift-arrow keys are used in text editing. So the keystrokes to move the pieces would probably be taken from the keyboard. For example, (...) (26 years ago, 13-Nov-98, to lugnet.cad)

Message is in Reply To:
  [LDAO] Editor Feedback requested
 
Because of functionality Paul Gyugyi has added to LDLite, I've been working on a new editor for LDraw files which will work with LDLite to provide WYSIWYG[1] editing. Right now, the design concept for the editor is for it to be LEdit-compatible, (...) (26 years ago, 13-Nov-98, to lugnet.cad)

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