| | Re: Animated minfigs
|
|
(...) have a library of animations for different minifig actions, such as running, walking, crawling, etc. -Mike (14 years ago, 29-Mar-11, to lugnet.cad)
|
|
| | Heightfields in LDraw
|
|
I've been experimenting with importing terrain heightfields into LDraw. Here are the results: (URL) (One pair of triangles in the terrain mesh is equal to a normal LDraw baseplate in dimensions.) The steps I took: created the heightfield in Wilbur (...) (14 years ago, 28-Mar-11, to lugnet.cad, FTX)
|
|
| | Lego globe...
|
|
If you were to create a computer simulation of a globe completely made of Legp with cities on it and everything, how would you overcome the limitation imposed by the fact that you can't tile squares across the surface of the globe? Are there (...) (14 years ago, 28-Mar-11, to lugnet.cad)
|
|
| | Re: Primitives and long file names
|
|
(...) Hey, I really like the idea of new line types and I made a little experiment. Not for curves, discs, spheres, cylinders, rings, cones and torii, but for gradient brushes. LDraw lives in a (linear) text based vector world. And when I zoom in, I (...) (14 years ago, 29-Mar-11, to lugnet.cad) !
|
|
| | Re: Primitives and long file names
|
|
(...) And a piece of software to cheat with :) Tim (14 years ago, 28-Mar-11, to lugnet.cad)
|
|
| | Re: Primitives and long file names
|
|
(...) Just a thought, but you could also utilize new sub directories e.g. 1 16 ......... ring\5-24-24.dat or even 1 16 ......... ring\24\5-24.dat This should work on existing software cause 48\ or s\ are already in use, so most software should be (...) (14 years ago, 28-Mar-11, to lugnet.cad)
|
|
| | Re: Primitives and long file names
|
|
(...) As long as you provide parts authors with a cheat sheet, this should work too. Regardless, the naming scheme should be according to a regular system. -Mike (14 years ago, 28-Mar-11, to lugnet.cad)
|
|
| | Re: Primitives and long file names
|
|
(...) Something to keep in mind: I think you should pad leading zeros. I.e. turn "4" into "04". Doing so makes it possible to sort files by name in a file manager. -Mike (14 years ago, 28-Mar-11, to lugnet.cad)
|
|
| | Re: Animated minfigs
|
|
(...) I use LD4DStudio for all my LEGO animation needs. You can get it here (URL) examples of what you can do here (URL) here (URL) (14 years ago, 28-Mar-11, to lugnet.cad)
|
|
| | LDraw equivalent of MakeHuman
|
|
It would be cool if we had an LDraw equivalent of the MakeHuman project. I.e. a 3D model of a minifig that is compatible with LDRaw and can be deformed in external tools such as Blender in the same way that lots of TLG animations "cheat" by bending (...) (14 years ago, 27-Mar-11, to lugnet.cad)
|
|
| | Animated minfigs
|
|
Which tools can be used to create minifig animations? And who has created some of these animations? -Mike (14 years ago, 27-Mar-11, to lugnet.cad)
|
|
| | Re: 3D laser scanning
|
|
(...) Yes, better have more resolution at the beginning. In many cases I downsample differently on different sections of parts. Eg. for Dobby's head ((URL) I first reduced polygon count to a high value, then reduced again in all areas except (...) (14 years ago, 24-Mar-11, to lugnet.cad, lugnet.cad.dat.parts)
|
|
| | Re: 3D laser scanning
|
|
(...) Thanks, Philo! In that case, I shall rescan without the head, from more angles, and with finer settings - I was trying (unsuccessfully) to try and limit the polygon count by scanning in lower resolution, but if you're using other software to (...) (14 years ago, 23-Mar-11, to lugnet.cad, lugnet.cad.dat.parts)
|
|
| | Re: 3D laser scanning
|
|
Hi Darrel, (...) Indeed, the face is not really needed here. Your scanner properly creates a file in millimeter units, scaling by 2.5 directly provides LDU. (...) From my experience with laser scanner, some smoothing can't be avoided because the (...) (14 years ago, 23-Mar-11, to lugnet.cad, lugnet.cad.dat.parts)
|
|
| | SR 3D Builder 0.5.6.8 released
|
|
Hi again, after a bit long wait time, here is my application new release. Nothing really exciting, just some fixes and some improvements especially in the user interface, so no videos this time. It is highly recommended that you preserve a copy of (...) (14 years ago, 23-Mar-11, to lugnet.cad)
|
|
| | Re: 3D laser scanning
|
|
(...) Well, here's the Clown hair: (URL) one needed even more triangles to get the surface to look right, which I'm going to assume will be bad for LDraw conversion. If I make the triangle count more reasonable, the surface gets so smooth you might (...) (14 years ago, 23-Mar-11, to lugnet.cad)
|
|
| | Re: 3D laser scanning
|
|
(...) I just had a look at the real parts in that kit, and I guess the answer to my own question is "No". I could scan the helmet piece in the new Clone Trooper pack, but I don't think the results would be what you wanted.. The new parts are much (...) (14 years ago, 23-Mar-11, to lugnet.cad)
|
|
| | Re: 3D laser scanning
|
|
Hi Philo, I've sent you the STL file for the Anakin Skywalker hair piece and the Senate Commando helmet. Im not really satisfied with how the front of the part looks; if you look at the picture on Peeron theres a lot more definition in the hair (...) (14 years ago, 22-Mar-11, to lugnet.cad, lugnet.cad.dat.parts)
|
|
| | Re: 3D laser scanning
|
|
Hi Reuben & Darell, (...) Yes, they look good. At first sight triangulation has too many triangles for a LDraw file, but it's easy to reduce. (...) I could have a try, but don't expect it so soon... Another problem is that I don't have the real part (...) (14 years ago, 22-Mar-11, to lugnet.cad, lugnet.cad.dat.parts)
|
|
| | Re: 3D laser scanning
|
|
(...) Can any of the experienced part authors confirm whether Darrell's files are suitable for making an LDraw part? From the visuals they look pretty good, but I'm no expert on the details needed to convert this type of model into a real part file. (...) (14 years ago, 21-Mar-11, to lugnet.cad, lugnet.cad.dat.parts)
|