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Subject: 
Re: 3D laser scanning
Newsgroups: 
lugnet.cad, lugnet.cad.dat.parts
Date: 
Wed, 23 Mar 2011 14:13:20 GMT
Viewed: 
32332 times
  
Hi Darrel,

Here are the STL file for the Anakin Skywalker hair piece and the Senate
Commando helmet.

I’m not really satisfied with how the front of the part looks; if you
look at the picture on Peeron there’s a lot more definition in the hair
(it’s very sharp-edged, like the anime-hair pieces) but the algorithm in
the meshing command that combines multiple scans (in this application
called the “fuser”) smoothed it out too much. I think part of what
caused that is I left the head of the minifig on during the scan
process. I thought that would be a good reference point later for people
trying to scale up the model to LDU, but I think it added unnecessary
data to the file (you can see it added filleted edges where the head and
the hair intersect, when obviously there is no curve there).
Indeed, the face is not really needed here. Your scanner properly creates a file
in millimeter units, scaling by 2.5 directly provides LDU.


It is also possible to save a version of the file without the fusing
applied (this really looks messy as it is a combination of – in these
cases – 8 different scans revolved around 360 degrees). If you would
rather have the un-fused version let me know.
From my experience with laser scanner, some smoothing can't be avoided because
the part itself is not perfect, and there is some rounding during scanning and
more during fusing. After searching a bit, I found a little software gem,
Sculptris, that allows to enhance mesh before down-scaling it. See the full
story here:
http://www.david-laserscanner.com/forum/viewtopic.php?f=2&t=1972&p=12247


I can try again without the head in place to give a harder edge to the
scan and maybe get more definition to the hair itself. I can also try a
multitude of different settings in the scanner – I’m just learning how
to use it and I’m sure there are some tweaks that could help with the
results. I’m not sure how much detail is really needed for the DAT file
to convey the shape.
Present version is too detailed for a LDraw part, but it's easier to start with
a fine mesh (finer than this one) to use Sculptris. After enhancement, I
downsample the mesh using Meshlab.

I suppose if anything, the digital scan could be a good reference to
measure these kinds of parts (instead of having to use calipers and such).

Let me know if you need anything else or if you want me to try any
different settings.
One thing is missing: bottom of scan (especially in the hair). Generally I use
16 scans, 8 around and above part, and 8 below it to make sure to get all data.

Philo



Message has 1 Reply:
  Re: 3D laser scanning
 
(...) Thanks, Philo! In that case, I shall rescan without the head, from more angles, and with finer settings - I was trying (unsuccessfully) to try and limit the polygon count by scanning in lower resolution, but if you're using other software to (...) (14 years ago, 23-Mar-11, to lugnet.cad, lugnet.cad.dat.parts)

Message is in Reply To:
  Re: 3D laser scanning
 
Hi Philo, I've sent you the STL file for the Anakin Skywalker hair piece and the Senate Commando helmet. I’m not really satisfied with how the front of the part looks; if you look at the picture on Peeron there’s a lot more definition in the hair (...) (14 years ago, 22-Mar-11, to lugnet.cad, lugnet.cad.dat.parts)

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