| | Re: LPub/LSynth Moving parts in Instructions and setting colors
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(...) Hi Gus, You're welcome. In fact since the early days of LSynth 2.0, I have not touched the code much. Don Heyse and Willy Tschager have been working together on this and really improving things, so thanks goes to them too. (...) Buffer (...) (15 years ago, 1-Sep-09, to lugnet.cad)
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| | LPub/LSynth Moving parts in Instructions and setting colors
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Hi All, I have just updated to the latest version of LPub and LSynth and WOW!, they are awesome. Thank you, Kevin! I'm trying to do something a little tricky in a set of Technic instructions and I'm not sure how to do it. I need to show parts with (...) (15 years ago, 1-Sep-09, to lugnet.cad)
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| | Re: LDraw2BrickLink script
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(...) Yeah, I think I remember seeing your post on the Blender importer. That was really interesting! Would you mind posting a few pictures of your models rendered in Blender? Scott (15 years ago, 24-Aug-09, to lugnet.cad, lugnet.market.brickshops)
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| | Re: LDraw2BrickLink script
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(...) I've heard of BrickStore, but I didn't know it could import LDraw files and export XML for searching. I'll look into it. The script really wasn't much work gone to waste. I might still use it. Also, I made a Blender LDraw importer even though (...) (15 years ago, 23-Aug-09, to lugnet.cad, lugnet.market.brickshops)
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| | Re: LDraw2BrickLink script
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(...) It isn't very well advertised, but you should check out BrickStore (URL) It is open source and does the same thing in a GUI. After spending hours and hours programming StickerGenerator, I was told that there was already a Bitmap2LDraw. I now (...) (15 years ago, 19-Aug-09, to lugnet.cad, lugnet.market.brickshops)
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| | LDraw2BrickLink script
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Hi, I made a simple Python script, which you can download here: (URL) takes an LDraw model file as input and outputs BrickLink XML, which can be pasted into a search here: (URL) might be useful for people who wish to build a mockup/prototype of a (...) (15 years ago, 19-Aug-09, to lugnet.cad, lugnet.market.brickshops)
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| | Re: lxf to 4pk converter
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I am sorry but I made a little mistake. While I was refactoring I destroyed the calculation of the hinge joint angles. I have fixed this (version 0.2.1): (URL) (15 years ago, 18-Aug-09, to lugnet.cad)
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| | lxf to 4pk converter
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Hey, a new version of our converter is online. He now is capable of generating files for the LD4DStudio, too (first draft): a very rudimentary project file (4pj; if it does not exist) and a package file (4pk) with actors, a monitor, controls etc. (...) (15 years ago, 17-Aug-09, to lugnet.cad)
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| | Re: Mirror matrix question
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(...) Hi Kevin, I just realised that there might be a way to do this by exploiting the way LDRAW defines parts. All mirrored parts should be written as a bunch of studs and a subpart which is either mirrored or non-mirrored. By determining which (...) (15 years ago, 13-Aug-09, to lugnet.cad)
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| | Re: HQ minifig head (grin pattern) with LGEO
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(...) LOL, Thanks! ;) But the stud substitution occurred... just the stud :( (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
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| | Re: HQ minifig head (grin pattern) with LGEO
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(...) The picture you attached is based on triangles from LDRAW, so for whatever reason your LGEO substitution has not happened. If there are any "triangle" statements in your POV-Ray file, you know the LGEO replacement didn't work. I would guess (...) (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
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| | Re: HQ minifig head (grin pattern) with LGEO
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I'll try to answer Michael, Eric and Tore into one single post. But definitively I'm and LDraw nob and this is not running well... @Michael I'm using, 3626bp01.dat part for the minigfig head. LPub 2.3.0.10 POV Ray v3.1 for Windows Into LPub I give (...) (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
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| | Re: HQ minifig head (grin pattern) with LGEO [DAT]
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(...) Does LPub support inline POV code? If so, you can always use my alternative minifig heads that turns HQ when run through L3P: Replies to this post: (URL) looks like I missed uploading 3626bp01 (?) If so, here it is... 0 Minifig Head with (...) (15 years ago, 7-Aug-09, to lugnet.cad)
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| | Re: HQ minifig head (grin pattern) with LGEO
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(...) You mean like this? (URL) The LDraw part is 3626bp01.dat. If your LGEO substitution is working properly, you should have lg_3626bp01 included in your POV-Ray file. As an example, here is a POV-Ray file which will produce the above image: (...) (15 years ago, 7-Aug-09, to lugnet.cad, FTX)
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| | Re: HQ minifig head (grin pattern) with LGEO
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(...) Please let us have more informations. Part number of the head you are using. LGEO version that you use. I think this are the most important informations. Are you sure you have used LGEO library in generating POV-file? cu mikeheide (15 years ago, 7-Aug-09, to lugnet.cad)
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| | HQ minifig head (grin pattern) with LGEO
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Hello, I'm trying to render a minifig head (standard grin pattern) in high quality and smooth surface, using LGEO in POV-ray (via LPub), But always got it poligonized. Do you know how to fix it? BR, Fernando (15 years ago, 7-Aug-09, to lugnet.cad)
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| | Re: LEGO Repulsorlift ("Augmented Reality" visualization)
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WOW! I uh....whoa... THAT IS A TRIP! Brilliant! Amazing! You sir have won the "You are the Man" award! It must be magic! Eric Sophie (15 years ago, 2-Aug-09, to lugnet.cad)
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| | Re: LEGO Repulsorlift ("Augmented Reality" visualization)
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(...) I've posted a "how-to" guide at (URL) - I may add more details or example files later. Jim (15 years ago, 1-Aug-09, to lugnet.cad)
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| | Re: LEGO Repulsorlift ("Augmented Reality" visualization)
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(...) I'll second that! Looking forward to a tutorial on how to do something like this. Jetro (15 years ago, 29-Jul-09, to lugnet.cad)
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| | Re: LEGO Repulsorlift ("Augmented Reality" visualization)
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(...) Awesome technological breakthrough ;o) Philo (15 years ago, 29-Jul-09, to lugnet.cad)
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