Subject:
|
Re: Inverse matrix?
|
Newsgroups:
|
lugnet.cad.ray, lugnet.cad
|
Date:
|
Sat, 7 Apr 2007 22:18:16 GMT
|
Viewed:
|
642 times
|
| |
| |
In lugnet.cad.ray, James Reynolds wrote:
> Does anyone know how to generate an inverse matrix. By inverse I mean it will
> undo the rotation of the original matrix. I thought the inverse of
> <1,0,0,0,1,0,0,0,1,0,0,0> was <-1,0,0,0,-1,0,0,0,-1,0,0,0>. In other words,
> multiply every value by -1.
>
> I know POV-Ray 3.6 has an inverse matrix function but it doesn't work in 3.1,
> which is what I'm using.
There really is no easy way to do it. Feel free to look at
TCVector::invertMatrix in the LDView code if you want to see code that does it
on a 4x4 matrix. To convert a 3x3 matrix into a 4x4 matrix, put the 3x3 in the
top left, put a 1 in the bottom right, and fill in the other empty cells with 0.
--Travis
|
|
Message has 1 Reply:
Message is in Reply To:
| | Inverse matrix?
|
| Does anyone know how to generate an inverse matrix. By inverse I mean it will undo the rotation of the original matrix. I thought the inverse of <1,0,0,0,1,0,0,0,1,0,0,0> was <-1,0,0,0,-1,0,0,0,-1,0,0,0>. In other words, multiply every value by -1. (...) (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
|
13 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|