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Subject: 
Re: Inverse matrix?
Newsgroups: 
lugnet.cad.ray, lugnet.cad
Date: 
Sat, 7 Apr 2007 22:18:16 GMT
Viewed: 
1341 times
  
In lugnet.cad.ray, James Reynolds wrote:
> Does anyone know how to generate an inverse matrix.  By inverse I mean it will
> undo the rotation of the original matrix.  I thought the inverse of
> <1,0,0,0,1,0,0,0,1,0,0,0> was <-1,0,0,0,-1,0,0,0,-1,0,0,0>.  In other words,
> multiply every value by -1.
> 
> I know POV-Ray 3.6 has an inverse matrix function but it doesn't work in 3.1,
> which is what I'm using.

There really is no easy way to do it.  Feel free to look at
TCVector::invertMatrix in the LDView code if you want to see code that does it
on a 4x4 matrix.  To convert a 3x3 matrix into a 4x4 matrix, put the 3x3 in the
top left, put a 1 in the bottom right, and fill in the other empty cells with 0.

--Travis



Message has 1 Reply:
  Re: Inverse matrix?
 
(...) Hehehe, cool, I'll try that. Thanks! James (19 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)

Message is in Reply To:
  Inverse matrix?
 
Does anyone know how to generate an inverse matrix. By inverse I mean it will undo the rotation of the original matrix. I thought the inverse of <1,0,0,0,1,0,0,0,1,0,0,0> was <-1,0,0,0,-1,0,0,0,-1,0,0,0>. In other words, multiply every value by -1. (...) (19 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)

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