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Subject: 
Re: Modeling the magnifying glass in POV-Ray
Newsgroups: 
lugnet.cad
Date: 
Sat, 27 Feb 1999 22:58:17 GMT
Viewed: 
1093 times
  
I think this depends how POV-Ray handles solid objects.
In most 3D rendering programs, what seems to be a solid glass (for
instants) is not more than two faces _without_ thickness and nothing
between them.
If there's nothing between then, then it cannot distort the images that
pass through them (like a lens do).
I have no idea what method POV-Ray uses...


Laurentino Martins

[mailto:lau@mail.telepac.pt]
[http://www.terravista.pt/Enseada/2808/]



Message has 1 Reply:
  Re: Modeling the magnifying glass in POV-Ray
 
(...) POV-Ray handles refraction correctly and can simulate distortions such as glass, diamond, water, plastic, etc. --Todd (26 years ago, 28-Feb-99, to lugnet.cad)

Message is in Reply To:
  Re: Modeling the magnifying glass in POV-Ray
 
(...) I didn't mean a part which was transformed with L3P, I meant to model the magnifying glass individually in POV-Ray, and including this model in an L3P'd model. Anyway, I am quite sure that POV-Ray does this refraction. The amount of refraction (...) (26 years ago, 27-Feb-99, to lugnet.cad)

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