To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 1098
1097  |  1099
Subject: 
Re: Modeling the magnifying glass in POV-Ray
Newsgroups: 
lugnet.cad
Date: 
Sun, 28 Feb 1999 15:50:41 GMT
Viewed: 
1100 times
  
Yes, you have to understand that pov-ray rendered images look so good (and
take so much time to be produced) because the physics of light is modeled
(hence the reflection refraction and so on and so forth) moreover when you
see a textured object (say marble) the texture is not a picture mapped on a
polygon but a 3D material texture (i.e. if you cut a piece out you'll see
the inside.  Even Better if you have a wood texture and you render a statue
you have the correct wood impression)
POV-Ray handles refraction correctly and can simulate distortions such as
glass, diamond, water, plastic, etc.

--Todd



Message is in Reply To:
  Re: Modeling the magnifying glass in POV-Ray
 
(...) POV-Ray handles refraction correctly and can simulate distortions such as glass, diamond, water, plastic, etc. --Todd (26 years ago, 28-Feb-99, to lugnet.cad)

15 Messages in This Thread:







Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR