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Subject: 
Re: Modeling the magnifying glass in POV-Ray
Newsgroups: 
lugnet.cad
Date: 
Sat, 27 Feb 1999 20:03:03 GMT
Viewed: 
826 times
  
Mark Tarrabain <markt@lynx.bc.ca> writes:

This would depend on whether or not L3P's production of clear parts
provided a plausable index of refraction for the plastic that the
pieces are made of.

I didn't mean a part which was transformed with L3P, I meant to model
the magnifying glass individually in POV-Ray, and including this model
in an L3P'd model.

Anyway, I am quite sure that POV-Ray does this refraction.  The amount
of refraction can even be adjusted.

It would be fun to try this out, but I haven't got the time right now.

Fredrik



Message has 2 Replies:
  Re: Modeling the magnifying glass in POV-Ray
 
I think this depends how POV-Ray handles solid objects. In most 3D rendering programs, what seems to be a solid glass (for instants) is not more than two faces _without_ thickness and nothing between them. If there's nothing between then, then it (...) (25 years ago, 27-Feb-99, to lugnet.cad)
  Re: Modeling the magnifying glass in POV-Ray
 
I've given this a try now. I haven't actually modeled the LEGO magnifying glass, because I don't have it in front of me, and I don't want to start a new flame war. Seriously, though, I just made a simple lens in POV-Ray. Here's the code I used: (...) (25 years ago, 28-Feb-99, to lugnet.cad)

Message is in Reply To:
  Re: Modeling the magnifying glass in POV-Ray
 
(...) This would depend on whether or not L3P's production of clear parts provided a plausable index of refraction for the plastic that the pieces are made of. If so, then a magifying glass should work just fine when rendered by POV-Ray. (...) (25 years ago, 27-Feb-99, to lugnet.cad)

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