Subject:
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Re: Modeling the magnifying glass in POV-Ray
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Newsgroups:
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lugnet.cad
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Date:
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Sat, 27 Feb 1999 20:03:03 GMT
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Viewed:
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994 times
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Mark Tarrabain <markt@lynx.bc.ca> writes:
> This would depend on whether or not L3P's production of clear parts
> provided a plausable index of refraction for the plastic that the
> pieces are made of.
I didn't mean a part which was transformed with L3P, I meant to model
the magnifying glass individually in POV-Ray, and including this model
in an L3P'd model.
Anyway, I am quite sure that POV-Ray does this refraction. The amount
of refraction can even be adjusted.
It would be fun to try this out, but I haven't got the time right now.
Fredrik
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Message has 2 Replies: | | Re: Modeling the magnifying glass in POV-Ray
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| I think this depends how POV-Ray handles solid objects. In most 3D rendering programs, what seems to be a solid glass (for instants) is not more than two faces _without_ thickness and nothing between them. If there's nothing between then, then it (...) (26 years ago, 27-Feb-99, to lugnet.cad)
| | | Re: Modeling the magnifying glass in POV-Ray
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| I've given this a try now. I haven't actually modeled the LEGO magnifying glass, because I don't have it in front of me, and I don't want to start a new flame war. Seriously, though, I just made a simple lens in POV-Ray. Here's the code I used: (...) (26 years ago, 28-Feb-99, to lugnet.cad)
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Message is in Reply To:
| | Re: Modeling the magnifying glass in POV-Ray
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| (...) This would depend on whether or not L3P's production of clear parts provided a plausable index of refraction for the plastic that the pieces are made of. If so, then a magifying glass should work just fine when rendered by POV-Ray. (...) (26 years ago, 27-Feb-99, to lugnet.cad)
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