Subject:
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Re: Modeling the magnifying glass in POV-Ray
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Newsgroups:
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lugnet.cad
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Date:
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Sun, 28 Feb 1999 21:44:42 GMT
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Viewed:
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1237 times
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On Sun, 28 Feb 1999 20:09:18 GMT, "Tim McSweeney"
<tim##NO_SPAM##@ams.co.nz> wrote:
> It's a cool idea, quite a cute effect. Is there some advantage to using
> the clipped spheres as opposed to a straight intersection?
For a lense, you'd get double refraction, I imagine.
Jasper
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Message has 1 Reply: | | Re: Modeling the magnifying glass in POV-Ray
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| Jasper Janssen wrote in message <36dcb817.12405674@l...et.com>... (...) I just ran a test render and they seem the same. Neither seems faster either[1], maybe it's just a personal preference. Tim [1] what a strange sentence (26 years ago, 28-Feb-99, to lugnet.cad)
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Message is in Reply To:
| | Re: Modeling the magnifying glass in POV-Ray
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| Fredrik Glöckner wrote in message ... (...) It's a cool idea, quite a cute effect. Is there some advantage to using the clipped spheres as opposed to a straight intersection? e.g. intersection { sphere {<-40,0,0>, 50 } sphere {<40,0,0>, 50 } (...) (26 years ago, 28-Feb-99, to lugnet.cad)
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