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Subject: 
Re: Modeling the magnifying glass in POV-Ray
Newsgroups: 
lugnet.cad
Date: 
Sun, 28 Feb 1999 21:44:42 GMT
Viewed: 
1237 times
  
On Sun, 28 Feb 1999 20:09:18 GMT, "Tim McSweeney"
<tim##NO_SPAM##@ams.co.nz> wrote:

It's a cool idea, quite a cute effect.   Is there some advantage to using
the clipped spheres as opposed to a straight intersection?

For a lense, you'd get double refraction, I imagine.


Jasper



Message has 1 Reply:
  Re: Modeling the magnifying glass in POV-Ray
 
Jasper Janssen wrote in message <36dcb817.12405674@l...et.com>... (...) I just ran a test render and they seem the same. Neither seems faster either[1], maybe it's just a personal preference. Tim [1] what a strange sentence (26 years ago, 28-Feb-99, to lugnet.cad)

Message is in Reply To:
  Re: Modeling the magnifying glass in POV-Ray
 
Fredrik Glöckner wrote in message ... (...) It's a cool idea, quite a cute effect. Is there some advantage to using the clipped spheres as opposed to a straight intersection? e.g. intersection { sphere {<-40,0,0>, 50 } sphere {<40,0,0>, 50 } (...) (26 years ago, 28-Feb-99, to lugnet.cad)

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