Subject:
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Re: Modeling the magnifying glass in POV-Ray
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 1 Mar 1999 08:54:06 GMT
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Viewed:
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1298 times
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"Tim McSweeney" <tim##NO_SPAM##@ams.co.nz> writes:
> It's a cool idea, quite a cute effect. Is there some advantage to using
> the clipped spheres as opposed to a straight intersection?
Duh, probably not! I'm new to POV-Ray, so I just used the first
technique I could find suitable...
Intersections looks a lot more simple. Thanks for the input.
By the way, the scene gets even more cute by adding reflections to the
surface of the magnifying glass! I used these imperatives:
--begin--
intersection{
sphere {<-40,0,0>, 50 }
sphere {<40,0,0>, 50 }
pigment{rgb <1,1,1> filter 1}
finish {refraction 1 ior 1.15 phong 0.5 phong_size 40 reflection 0.08}}
--end--
Which produced the result:
http://www.math.uio.no/~fredrigl/technic/formel/formel-test.jpg
(Only 18Kb)
Of course, the magnitude of the reflection can be lowered. I simply
used Lars C. Hassing's default settings from L3P.
Now imagine a scene in which a minifig is holding a properly modeled
magnifying glass which magnifies a part of the model, like, say, a map
or an instrument panel. Who'll be the first to make something like
that? It would most surely be very cute.
Fredrik
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Message is in Reply To:
| | Re: Modeling the magnifying glass in POV-Ray
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| Fredrik Glöckner wrote in message ... (...) It's a cool idea, quite a cute effect. Is there some advantage to using the clipped spheres as opposed to a straight intersection? e.g. intersection { sphere {<-40,0,0>, 50 } sphere {<40,0,0>, 50 } (...) (26 years ago, 28-Feb-99, to lugnet.cad)
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