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 CAD / *47285 (-40)
  Re: How would you do it?
 
(...) I am using an orthographic camera because I don't want perspective at all. I didn't try parallel lights. (there are such? or do you mean area?) That may be what I need to correct the shading differences. One thing I'm still chasing is that I (...) (13 years ago, 22-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) FastRad is a good choice for this scene. I would also use a parallel camera and lights. Mike (13 years ago, 22-Jun-11, to lugnet.cad.ray)
 
  Re: LDraw.org File Encoding Standard Ratified
 
(...) Works fine here now! thanks!!! Another possible improvement (I don't know if it is possible at all): character set for reviews is fairly restricted, and it's impossible to use UTF8 chars in comments (or even fairly common characters like (...) (13 years ago, 18-Jun-11, to lugnet.cad)
 
  Re: LDraw.org File Encoding Standard Ratified
 
(...) This problem should now be fixed. The detail pages, parts list and activity summary now all force the browser to render using utf-8 encoding. Chris (13 years ago, 18-Jun-11, to lugnet.cad, FTX)
 
  Re: Ideas for partbin group sorting
 
Hi Roland, (...) There is a reason. I tend to sort bricks by function (give or take) and slope bricks are rarely interchangeable with regular bricks. With multiple levels I'd probably favour Slopes -45 deg --1x --2x --other -33 deg --1x --2x --other (...) (13 years ago, 17-Jun-11, to lugnet.cad.dev)
 
  Re: LDConfig Update Posted
 
(...) ...and I have updated the (URL) visualLDconfig> to include these changes! (URL) Philo (13 years ago, 17-Jun-11, to lugnet.cad, FTX)
 
  Re: Ideas for partbin group sorting
 
(...) Current groups mostly work with filters, you can 'include' or 'exclude' stuff based upon category, keywords, description and name. But I'm open for other criteria, like stud count is very interesting :) (...) Thanks (13 years ago, 16-Jun-11, to lugnet.cad.dev)
 
  Re: Ideas for partbin group sorting
 
(...) Not exactly sorting and subclassing, but what about an edit box where you could enter filtering critera, like "1 x 2" or "diver" etc. By coincidence, this is exactly what my LDList program does :-) (URL) It allows search by number, name, (...) (13 years ago, 16-Jun-11, to lugnet.cad.dev)
 
  Re: Ideas for partbin group sorting
 
(...) <snip> (...) Yes that's what I was thinking too, but eventually I decided to make it 100% customizable, all groups are defined by ini files users themself can extend or change. All those groups are based on filtering rules or static part (...) (13 years ago, 16-Jun-11, to lugnet.cad.dev)
 
  Re: Ideas for partbin group sorting
 
(...) Parts aren't limited to a single group, you can have the same parts in multiple groups you can even use the same group in multiple places, e.g: bricks - 1 x n - 2 x n - technic bricks - all technic - gears - technic bricks As you could imagine (...) (13 years ago, 16-Jun-11, to lugnet.cad.dev)
 
  Re: Ideas for partbin group sorting
 
(...) Thanks this seems like a good starting point, I there a (practical) reason you didn't put slope bricks under bricks e.g.: bricks - plain - etc - slope - - 45 deg - - 33 deg The bin supports unlimited levels and you can use the same group in (...) (13 years ago, 16-Jun-11, to lugnet.cad.dev)
 
  Re: Ideas for partbin group sorting
 
(...) Hi, I can suggest that using subcategories to filter out parts could be the right way, even if you can first display all parts of a specified category, and let the user refine the search by filtering on subcategories. You may also consider (...) (13 years ago, 16-Jun-11, to lugnet.cad.dev)
 
  Re: Ideas for partbin group sorting
 
(...) I would like to see something that lets parts be in many groups instead of a strict hierarchy... so that, for example, a part could be in "circular", "rounded top" and "stud on top" all at the same time. (13 years ago, 16-Jun-11, to lugnet.cad.dev)  
 
  Re: Ideas for partbin group sorting
 
(...) --snip-- (...) Hi Roland, Had you considered having sub-categories? I'd love to see the following if you could. Bricks -Plain -Patterened -Modified -Panels Plates & Tiles -Plates -Tiles -Patterned tiles -Brackets Round parts -Cones -Dishes (...) (13 years ago, 15-Jun-11, to lugnet.cad.dev)
 
  Ideas for partbin group sorting
 
Hello all, I've been working on my LDraw editor during my vacation, and I'm wondering on how to populate the partbin by default. The general mechanics are done and I only need to 'sort' the library so it's handy to use during editing. I got the (...) (13 years ago, 15-Jun-11, to lugnet.cad.dev)
 
  Re: Export LDD to LDraw
 
(...) I would create a temporary one line ldraw file that adjusts the origin by the desired x, y, and z values, and then inline that file. (13 years ago, 15-Jun-11, to lugnet.cad.ldd)
 
  LDConfig Update Posted
 
LDConfig.ldr has been updated with four new colors: Dark_Azure Light_Aqua Metallic_Black Metallic_Dark_Gray By popular request, some of the original color values have been updated to colors more representative of the real bricks. Official download (...) (13 years ago, 13-Jun-11, to lugnet.cad)  
 
  Re: Star Wars Helmet Rebel
 
(...) Yep... and it is not even available in LDD (AFAIK - Maybe I missed it??? That would be the easiest solution) For the record: design number of this shape is 30370. (...) Quite explainable, this part is really complex to build. And 3D scanner (...) (13 years ago, 9-Jun-11, to lugnet.cad)
 
  Star Wars Helmet Rebel
 
Hi everybody, I'm sure this has already been asked a million times before, but the Star Wars Rebel Helmet Rebel (x164 serie on Peeron) haven't been modeled anywhere yet. I did give it a try but as I'm only starting authoring parts since a couple of (...) (13 years ago, 8-Jun-11, to lugnet.cad)
 
  Re: LDraw-Pattern-Creator (LPC)  [DAT]
 
(...) Hi Reuben! Thank you for hosting my program on your web space, for promoting my program to other part authors and Thanks to J.C. Tchang for writing this great manual! I am still working on the LPC. Here is my TODO-List: - To write a (...) (13 years ago, 7-Jun-11, to lugnet.cad)
 
  Re: LDraw-Pattern-Creator (LPC)
 
(...) J.C. Tchang has kindly put a manual together for the LDraw-Pattern-Creator. At the moment this is only available in French. I have added some links to the manual on the following page: (URL) can browse the manual online or you can download a (...) (13 years ago, 7-Jun-11, to lugnet.cad)
 
  Re: LDraw-Pattern-Creator (LPC)
 
Looks impressive. I'll give it a try with a patterned part I want. Jaco (13 years ago, 6-Jun-11, to lugnet.cad)
 
  Re: How would you do it?
 
(...) Could be an effect of the 'ambient' value for the transparent colors. If you look at the pov file I sent you, you can see that I have used the following for color47: #declare Color47 = #if (version >= 3.1) material { #end texture { pigment { (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Thanks for the tips... I used LDView to conver, and got a render that's much closer to the original. However I've got one niggling difference that's bugging me. The transparent colors seem "lighter" somehow, meaning that the interiors of (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) --snip-- (...) To take a stab at it: * The light is very high. You'll have to tweak its angle. * If you use an area_light you'll probably get the soft shadow edges * Reflection is turned off or very low * The ground has a fairly high ambience, (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Received and replied with a zip of the .pov file and accompanying images. The settings for the brighter render is probably in the out-commented light settings in the .pov file (and without radiosity) - I don't know for sure, I fiddled so much (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Hi Anders! I sent a note requesting it to the address shown in your post, is it still correct? Mine is, so you can use that one to send it. I really like the way that image looks (as well as the next one in the Brickshelf gallery) so would be (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  LDraw-Pattern-Creator (LPC)
 
Hi everyone, I recently made contact with Nils Schmidt [BlackBrick89], and he kindly sent me a copy of the source code for his LDraw-Pattern-Creator (LPC) program. I've compiled a copy of the code and put some links on my website where you can (...) (13 years ago, 3-Jun-11, to lugnet.cad)
 
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) works"... I was rendering in POV in no time flat (as soon as I brought the specific .pov and .inc files I needed over) Thanks. (13 years ago, 2-Jun-11, to lugnet.cad.dev.org.ldraw)
 
  Re: How would you do it?
 
(...) If I understand it correctly, 'ambient' is what you see if all lights are off. I usually turn this down very low (zero). 'Diffuse' is reflected light from other surfaces, you'd want quite a lot of that. (...) Yes, I think the default (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Actually, the sum of *all* your lights should not be too much over <1,1,1> as some parts of the image may be saturated. I usually use 0.5-0.7 for the *brightest* light, and 0.1-0.3 for filler lights. Remember it's easy to modify light (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) How bright is "not too bright"? These lights don't obey the r**2 law like real lights do, right? I noticed that if I have several rgb<1,1,1> lights the scene seems "overilluminated" Do you use .5 or so for the not too bright ones? (13 years ago, 2-Jun-11, to lugnet.cad.ray)  
 
  Re: How would you do it?
 
(...) I am considering using parallel instead of a light source that's very far away... I don't think Jeroen used "parallel" for his source(s) because the shadow angles are steeper in the foreground. (this will be less pronounced with light sources (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Looking at the lighting, I'm pretty sure he used radiosity and prolly his FastRad library. I might still have a copy lemme poke around. -Orion (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) I'm 99++% certain that's not the case, given the input data Jeroen was able to recover for me. I think removing reflections would be a lot of work, better to change the properties of the surface to get them not to happen. (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) You can use many lights, and still have a single shadow by making all lights but one 'shadowless' (a modifier to the POV light description). I often put a (not too bright) shadowless light at the same position as the camera, to make sure (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
It looks to me like each model / row of models was rendered in POV-Ray individually and then PhotoShopped together. Probably removed any reflections when combined on to one image. Scott (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Hi Larry, I'm not much of a POV expert, but it looks to me like Jeroen used a single light source (I only see one shadow per model). I'd guess the light source is very far away (to simulate sunlight) because all the shadows cast proportionate (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  How would you do it?
 
A long time ago, Jeroen kindly rendered this image for me in POVRay (URL) the source got lost. Now I need it much much larger so I'm trying to recreate it. I am all the way there (all models positioned right, etc) except for the lighting/shadows. (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)  
 
  Re: My attempts to get a vector line drawing
 
(...) Great, glad you like them! There are more colouring pictures here: (URL) some phonics worksheets and a maths worksheet. (URL) 3D Lego models and other resources from: (URL) (13 years ago, 30-May-11, to lugnet.cad)


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