| | Re: LEGO's Internal colour palette
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(...) Phosphorous Green is Glow-in-the-Dark. It's already noted in the Peeron color chart (far right column for 50 Phosphorous White), but there are at least two distinct GitD colors (noted as opaque and translucent in Bricklink), and I couldn't (...) (15 years ago, 29-Jan-10, to lugnet.cad)
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| | What's going on with 59443.dat?
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What's going on with 59443.dat? This is the Technic inline axle joiner, the one which has NO circumferential ridges to fit with the drive ring but instead is smooth to match with the other angle connectors. There used to be two different versions of (...) (15 years ago, 29-Jan-10, to lugnet.cad, FTX)
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| | Re: LEGO's Internal colour palette
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Comparing this list to the LDConfig on my machine, there are three new colors: 221 Bright Purple 294 Phosphorous Green 312 Medium Nougat Unless anyone else volunteers, I'll take some time next week to match them to the BrickLink colors. Scott (15 years ago, 29-Jan-10, to lugnet.cad)
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| | Re: LEGO's Internal colour palette
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(...) Yeah the full list is much huger. This is just the ones available at present but it gives an idea of eg. the best colours to focus on for renders and potentially other forms of restriction. Tim (15 years ago, 29-Jan-10, to lugnet.cad)
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| | Re: LEGO's Internal colour palette
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Thanks for the heads up Tim. Looks like that is a list of the colors that are currently in production; as it is almost 100 colors short of the complete historical list. Also, they seem to match closest to the colors found in the instruction manuals (...) (15 years ago, 29-Jan-10, to lugnet.cad)
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| | LEGO's Internal colour palette
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Hi guys, Not sure if this is really that interesting but I figured I should give a heads up to .cad. TLG have released their internal colour pallette (URL) Good luck finding something to do with it ;) Tim (15 years ago, 28-Jan-10, to lugnet.cad, FTX)
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| | Re: Instead of ~Moved to
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In lugnet.cad, Allen Smith wrote: <SNIP> (...) Depending on their viewpoint and experience with LDraw, different users might argue that either inclusion OR exlclusion can be confusing. By including both in the library and providing a way to identify (...) (15 years ago, 25-Jan-10, to lugnet.cad, FTX)
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| | Re: Problem when rendering custom colors
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(...) I tried to add my custom colors to the lg_color.inc file. It works now This is how my lg_color.inc looks: ___...___ // 0 #declare lg_black = texture { pigment { rgb <33/255, 33/255, 33/255> } finish { lg_solid_finish } } // 1 #declare lg_blue (...) (15 years ago, 23-Jan-10, to lugnet.cad)
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| | Re: Problem when rendering custom colors
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(...) It looks to me like a texture issue rather than the color itself. I would recommend adding your color directly to the lg_color.inc file. Copy the definition for the existing blue and change nothing but the RGB color values for the pigment. (...) (15 years ago, 22-Jan-10, to lugnet.cad, FTX)
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| | Re: Problem when rendering custom colors
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(...) SNIP (...) I am not very familar with POV-Ray. But could it be that the color 162 is not completely described or that is uses the slope surface here? The problem occur only at that place at the object where the light direct reflect. So I (...) (15 years ago, 22-Jan-10, to lugnet.cad)
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